Hatari TO-DO list ================= Items below are missing emulation and general emulator features. Failures and known issues, e.g. for specific OS versions, are listed in the "bugs.txt". Contents: - Emulation improvements - Programs known as not fully functional - Other potential Hatari functionality improvements If you think that you can help with one of the TO-DO list items, please get in touch with us. Emulation improvements ---------------------- - Improve disk image formats support: - Support .DIM images created with the "Get sectors: used" option - Support files created with GCopy, see: https://www.atari-forum.com/viewtopic.php?t=6090 - Finish real HD 6301 (keyboard processor of the ST) emulation. (Current special casing is enough for all known demos using 6301) - Allow time to be set on machines with RTC (= using host time). This requires calculating offset to host time on write, and using that offset on further reads. - Support RTC timer interrupts needed by ASV (Atari System-V Unix): https://www.atari-forum.com/viewtopic.php?p=425726#p425726 - Get the games/demos working that are marked as non-working in the manual. - Emulate different memory access timings on different memory areas. - Improve PSG accesses timings from elsewhere than ST-RAM (HW timings and testier are in "PSG_WaitState() inaccuracy" mail thread). - Improve STE / Crossbar DMA data handling. Mask addresses similarly to HW (instead of modulo ST-RAM size), and generate errors when needed - Improve TT and/or Falcon emulation, especially VIDEL: - Palette switching during screen drawing - Long writes to (word sized) color registers, see bugs.txt - Real Videl render offset and vertical frequency counters emulation (currently they're incremented so that programs checking them don't get stuck, but values aren't quite correct yet) - Video timings for the Falcon Videl chip (60Hz support): https://listengine.tuxfamily.org/lists.tuxfamily.org/hatari-devel/2016/07/msg00013.html - ST screen modes centering when Videl borders are enabled - Some demos (like Yepyha) use odd (e.g. 384x1) Videl resolutions for transitions between screens. Size of Hatari window shouldn't change, screen borders should just expand to fill rest of the space like happens on real monitors (currently Hatari aspect corrects the screen height, but doesn't maintain same size) - This requires something specifying what the maintained Hatari window Falcon resolution should be - Improve experimental SCSI hard disk emulation for Falcon/TT mode. - Improve experimental SCC serial port emulation for Falcon/TT mode. - Last DSP emulation / Falcon sound matrix items: - Dsp SSI internal clock (is it used on falcon ?) - Verify DSP instructions cycle count, especially with external RAM - Emulation of global sound reset (,expand/extend) and mute bits in $ff8937 & $ff8938 registers used by TOS4 ("Questions on Falcon DMA sound" mail thread) - FPU 80-bit precision mode (selected with FPUCW instruction, and extra instructions on 040), if there are programs depending on it. UAE core implements only support for 64-bit precision. See "m68k FPU precision issue" thread on debian-68k mailing list for details. - Beam Racing Algorithm for lagless VSYNC ON. WinUAE implements it with DirectX: https://github.com/tonioni/WinUAE/issues/133 - Properly emulate the DMA sector count register for ACSI transfers https://listengine.tuxfamily.org/lists.tuxfamily.org/hatari-devel/2021/09/msg00006.html Programs known as not fully functional (not an exhaustive list) --------------------------------------------------------------- Demos : - video : Omega - Full Overscan Screen, Phalanx Demo - Dragon, Dragonnels - Happy Island, Phaleon Demo - Future Minds, Decade Demo - Reset, TNT - Death Of The Left Border, Anomaly Demo - Menu, Delirious Demo IV - STE Detection, Ventura - Ultimate Dist, Syntax Terror - TCB, ICE - Kryos, ICE - Intruding, ICE - Jamcols, Extreme Rage, Paradox - XMas 2004, ICE - Space Tale, ICE - The Wave Of The Future, Snork - DNT Screen 1 Games : - ikbd : Superior 109 - Special Forces For more information, see "compatibility.html". Other potential Hatari functionality improvements ------------------------------------------------- - Always build Hatari with raw MIDI device access, and make PortMidi support run-time configurable because while it's easier to use, it supports only MIDI events i.e. prevents using MIDI for networking in games (e.g. MidiMaze), and for debug output - Improve (64e4e6d59) fix for IDE crash (and similar issues) when machine type is changed. Maybe call Change_CopyChangedParamsToConfiguration() from TOS_CheckSysConfig()? - Copying AES/VDI vectors state at AES/VDI call so that it can be reliably shown with "info aes/vdi" command afterwards - dspmemwrite, dsploadbin & dspsavebin debugger commands similar to their CPU variants - Finish support for reproducible builds. Use SOURCE_DATE_EPOCH spec raken either from date or last git commit (git log -1 --pretty=%ct), unless user overrides it. Convert this seconds value at runtime to to user readable string when it's output to user. - timestamp handling spec: https://reproducible-builds.org/specs/source-date-epoch/#idm53 - example for CMake: https://reproducible-builds.org/docs/source-date-epoch/#cmake - kernel docs + example: https://www.kernel.org/doc/html/latest/kbuild/reproducible-builds.html https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/scripts/mkcompile_h#n26 - Better keymap table format e.g. for French ("Suggestion for enhanced keymap table format" mail thread) - Improved boot drive & partition handling code: - count partitions the same way in ACSI, IDE & GEMDOS - move BootDrive stuff from floppy.c e.g. to tos.c where NumDrives is - Support harddisk write protection also for IDE & ACSI drives? - Fix GST symbol table detection in debugger & gst2ascii. Currently it will just process whatever it thinks the symbol table to contain (which output can mess the console). MiNT binaries can contain GST symbol tables, so checking that isn't enough. - Preliminary debugger work for the other features + cleanup: - Skip & tell user to rename any of the loaded symbols that have same name as internal Hatari variables - Change "" for expressions to {} so that quotes can be used for e.g. search strings? - While Hatari debugger has many features that Steem one doesn't have, that also has debugging features missing from the Hatari debugger. These ones should be straightforward to implement: - Breakpoints on interrupts - Showing values both in different lengths and numeric bases. (In Hatari one gets latter with "evaluate" command, e.g. "e a0", and showing the value as long/word/byte requires ANDing it) - All register values being shown with above info (= Steem Register monitor) - info commands for PSG and FDC register values (= Steem monitors for these) - Info command for "timings" i.e. cycles since HBL/VBL, timer values, video address & scanline (= Steem Timings view) - memory dump with just text format (= Steem Text monitor) - Stack content display: m "a7-$40"-"a7" (= Steem Stack display) - Run for N cycles (Hatari 'continue' command accepts only instructions, not cycles) These are more complicated ones: - Monitoring reads & writes to specific address. Hatari supports only tracing changes to values, not having breakpoints on reading values or writing the same value. Slow (this is most requested debugger feature) - Showing breakpoints in instruction dumps. Hatari breakpoints are more advanced than the trivial address breakpoints, so this would require adding support also for plain PC based breakpoints (currently 'address' command is translated to a conditional breakpoint) - Adding new symbol names for arbitrary addresses one at the time. Hatari debugger currently requires new symbols to be added to a file containing all the symbols + reloading that file - Memory dump that shows also disassembly and values in different bases (= Steem Memory monitor) Basic GUI debugger features: - Ability to open as many dump/info windows as wanted (hex/asm/mfp/video/sound/...) and have their content refreshed each time emulation is stopped. - A stop/run button and a debugger "step" button - Possibility to click to an address on dump window to define a simple PC breakpoint (or monitor memory on B/W/L accesses) (See "Steem debugger features not in Hatari debugger" on BerliOS hatari-devel mail thread for more info.) - MonST debugger features missing from Hatari debugger (ones not already mentioned in Steem feature list): - Address breakpoints can have conditions that are evaluated only on that address - Marking breakpoint types in disassembly ( for counted ones, ? for conditional ones, * for others) - Shortcut command for telling to run until given (temporary) conditional breakpoint is hit - Running until code returns from ROM (exiting from super mode?) - Single stepping that skips Traps, Line-A, Line-F. And one that skips also BSRs and JSRs ('next' command runs until instruction of given type) - Saving full machine status (like registers) to history buffer each time debugger is entered (exception or breakpoint is hit) and viewing of that history - SP & SSP as CPU register names (active & supervisor stack) - Fill and copy memory command - Search for an address which disassembly output matches given instruction substring - Improved screen handling: - Line based screen change detection/checks: - blit only changed lines - simpler / faster (LED) overlay handling - Include some fancy zooming routines like 2xSaI or Super-Eagle - Improve directory handling: - Currently screenshots & anim go always to current dir, whereas memsave, sound recording, printer & midi & serial & output and log output go to file specified in config file. There should be support for setting also anim/screenshot directory / file name from config file (needs change also in screenSnapShot.c). - By default the directory config values should be empty in which case the code will at run-time decide to use current directory, but not modify the path config setting. - Add Hatari "fileid" to more files (to ease locating "stolen" code) and Git hook to remove trailing whitespace (sed -i 's/[\t ]*$//')?