Hatari Atari Software Compatibility List



Here are lists of Atari software that have been tested with different Hatari versions and configurations.

First is listed software (games, demos and applications) for normal STs, after them is listed STE software. Then there are a few TT-only games and demos, and finally a list of somewhat working Falcon games, demos and applications.

Technical details and any known issues in the software are described in the "Notes" column of the lists. Software having issues has different "Hatari version" column background color; orange for minor and red for major issues. The first known/tested Hatari version with which a program worked (perfectly) or with which it was last tested still to have issues, is given in the version field.

Reporting compatibility issues

If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) and this information is missing from these lists, please mail hatari-devel mailing list so that we can update the list.

Before reporting something not working as expected, please check few things:

Note that some demos and games (especially floppy-only ones done with STOS), don't work with the free EmuTOS ROM. To make sure they have enough RAM available, you should use the most appropriate EmuTOS version: 192K one for ST, 256K one for STE, and 512K one (included with the Hatari binary downloads as it has widest HW support) for TT/Falcon games and demos. For more information, see emutos.txt.

Also note that since Hatari 1.8, support is included also for STX, IPF and CTR floppy image formats. They allow storing disk contents in an unaltered form, without requiring a crack to remove the copy-protection. Some complex protections rely on precise CPU/FDC timings provided with these formats, and a specific TOS version.

(More information on games compatibility on Atari forum.)

ST software compatibility list

These aren't comprehensive lists. The lists concentrate mainly on software that has (historically had) problems working in Hatari or provide good regression test-cases for some specific technical emulation issues, but some well known other programs are also listed.

By default everything that works on a real ST should work also in Hatari.

ST games

Tested ST games
Game Hatari version Notes
4 Wheel Drive compilation 1.8 Requires TOS 1.04
A320 Airbus 1.8 Does not work with cartridge / HD emulation
Alien World before 1.0  
Antago 1.8 Write protection should be OFF
Arkanoid 1.8 Requires TOS 1.02 for mouse input
Armalyte before 1.0  
Baal 1.8 Does not work with cartridge / HD emulation
Bio Challenge 1.8 Does not work with cartridge / HD emulation
Blood Money - Superior 65 1.9 The file version of this game has some serious bugs and will crash with TOS 1.04 or 1.62, and maybe in other conditions too. Avoid it, use another version of this game
Bolo 1.7 This game works in medium resolution and in monochrome
Bubble Bobble before 1.0  
Captain Blood 1.7 Uses the IKBD set-clock command to set a custom time for game-internal time measurement
Defenders Of The Earth before 1.0  
Dragon Ninja 1.8 Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
Eco 1.8 Write protection should be OFF
Eliminator before 1.0  
Exterminator 1.2 The "Patch Timer-D" option must be disabled to avoid color raster problems
Enchanted Land 1.3 This game uses heavily sync-scrolling techniques!
F15 Strike Eagle 2 1.3  
F29 Retaliator 1.6 Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
Fire And Forget II 1.8 Requires UK or US TOS
Fuzion CD 161 1.6 Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C not correctly initialized to play digidrums. Use STE mode instead.
G-Loc 2.3.1 Incompatible with IMP chipset used for MegaST emulation. Set machine type to ST or STE instead.
Garfield Winter's Tail 1.8 Requires TOS ≤ 1.04 and ≤ 1MB RAM. Does not work with cartridge / HD emulation
Grimblood 1.8 Requires TOS ≤ 1.02
Hover Sprint 1.8 Write protection should be OFF
Jaguar XJ220 (development demo) 1.2 Only loads correctly when "Fast floppy" option is disabled
Knightmare 1.8 Does not work with cartridge / HD emulation
Leisure Suit Larry 2 before 1.0 Everything works, even Roland-MT32 MIDI music
Leander before 1.0  
Lethal Xcess Beta 1.8 The STX version requires Hatari ≥ 1.8 to handle the protection
Lethal Xcess 1.0 Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
Metal Mutant 1.0  
Microprose Golf 1.7 Requires Hatari ≥ 1.7 to avoid a crash during the game's intro
Midi Maze (v1.0) 2.5 With Hatari v2.4.1 or earlier, multiplayer connection failed with "MIDI ring boo-boo" error dialog when trying to start a game
Midi Maze II (v1.5) 2.5 With Hatari v2.4.1 or earlier, after playing for a while, game ends to "The MIDI ring has timed out" error message
Midi Maze 3 (v0.9) 2.5 Multiplayer game ends right after maze has been drawn once
MidiWiz v1.1i 2.5 Neither MIDI nor RS-232 multiplayer connection works, data sync at game start never completes
Monster Business 1.8 Does not work with cartridge / HD emulation
Mr. Heli 1.8 Does not work with cartridge / HD emulation
Navy Seals before 1.0  
Nebulus 1.1 Disappearing platform tiles sound dodgy
No Buddies Land 1.3 Uses "0-byte" vertical sync-scrolling
Oids 1.8 Write protection should be OFF
Pirates! before 1.0 Game also supports MIDI music
Populous   US version of the game requires US TOS to work
Populous 1.8 Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
Prehistoric Tale 1.8 Does not work with cartridge / HD emulation
R.B.I. Baseball 2 1.6 On STE, the game will play sounds with the DMA audio, but with a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound fx don't sound correct because of that, but that's not an emulation bug
Rick Dangerous before 1.0  
Robocop II 1.1  
Running Man 1.6 When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug information to the serial port)
Seven Gates Of Jambala 1.3 Uses a very rare mode for timer B to count start of line. Disable the "Patch Timer-D" option to avoid color raster problems.
Skweek before 1.0 Does not work with cartridge / HD emulation
Slayer 1.3 Uses color raster FX at highscore and main screen
Speedball before 1.0  
Spherical 1.8 Requires ≤ 1MB RAM
Spidertronic 1.7 Crashed before the 50/60 Hz selection screen with Hatari < 1.7
Squixx 1.4 Requires TOS 1.00 for input to work
Star Goose 1.1  
Subbuteo 1.7  
Super Hang-On 1.7 Requires Hatari ≥ 1.7 to avoid flickering rasters
Super Monaco GP 1.7 Requires Hatari ≥ 1.6 for correct FDC emulation and Hatari ≥ 1.7 to avoid flickering rasters
Super Sprint 1.3 The "Patch Timer-D" must be disabled or the music will play too fast
Super Skweek 1.3 Disable the "Fast floppy" option if your version fails to load
Team Suzuki 2.3.1 Incompatible with IMP chipset used for MegaST emulation. Set machine type to ST or STE instead.
The Deep 1.1 When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug information to the serial port)
The Final Conflict 1.7 Buggy samples replay during the intro, requires Hatari ≥ 1.7
The Sentinel 1.7 Mouse moved too slowly before Hatari 1.7
The Teller 1.9 Does not work with cartridge / HD emulation
The Ultimate Ride   The game has a bug and will crash if drive B is empty. Either disable drive B or insert disk 2 in drive B to make it work
Tiles Osmosis 1.8 Requires disk in drive A: to start
To Be On Top 1.8 Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, current emulation requires to use ≥ 1MB RAM
Toki before 1.0  
Total Eclipse 1.8 Does not work with cartridge / HD emulation
Treasure Trap 1.8 When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug information to the serial port)
Warlock's Quest 1.7 The game has some IKBD bugs, it doesn't work with TOS 1.04, but works fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive than the joystick mode, but that's the same on a real ST
Wings Of Death 1.0 works in STE mode too
Xenon 1.1  
Xenon 2 - Megablast before 1.0  
Yolanda 1.6 This game expects random data from the TOS memory test in low RAM, so the emulator has to be started with "fast boot" disabled or the game will freeze after a few seconds
Zombi 1.6.2 Uses the IKBD set-clock command to set a custom time for game-internal time measurement

ST demos

Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. They are marked with '*'. Few remaining screen sync issues are related to hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).

Tested ST demos
Demo Hatari version Notes
1984: No Cooper 1.0 Many very good plasma effects, mid res overscan, ... The loader's protection requires exact cpu/shifter sync, as well as cpu pairing
ACF: Just Buggin' 1.6 Requires at least Hatari 1.6 for correct FDC emulation
Acid Team: Dragonnels* 1.1 Uses its own IKBD 6301 routine. The "Unlimited Bobs" screen is very sensitive to proper IKBD timings.
Aggression: Overdose before 1.0 Does not work with cartridge / HD emulation
Big Alec: Audio Artistic Demo 1.7  
BushWacKers: Transbeauce II* 1.1 Uses its own IKBD 6301 routine. Does not work with HD emulation. Due to a bug in the demo when detecting RAM size, it will crash in STF mode when using more than 1 MB (because MMU is forced to 512 KB)
Chaos: Pandemonium 2.3
Checkpoint: Posh before 1.0  
Checkpoint: Suretrip 49% 2.0 Requires Hatari ≥ 2.0 to work, else the fullscreen tunnel part will crash after a few seconds (due to complex VBL/HBL exception timing)
Dead Braincells: Monoscreen 2.4 (Partial) monochrome overscan isn't supported by Hatari. Demo requires manual monitor timings adjustments to work (which may be SM124 specific)
Delta Force: Punish Your Machine 1.5 Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. "Best Part Of The Creation" uses spec512 mode in med res
Delta Force: Syntax Terror 1.3 Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 (mixes 50/60 HZ lines)
DHS: Sweety before 1.0 Does not work with HD emulation
Diamond Design: Brace 1.5 Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
Dune: Illusion 1.0 Very nice demo. Some rasters are sometimes flickering, this is a bug in the demo, not in Hatari. Using --fastfdc can cause problems with some parts of this demo
Dune/Sector One: Fantasia before 1.0  
Dune/Sector One: Odd Stuff before 1.0 In STF mode, some screens tries to simulate more colors by changing the palette on each VBL, which creates an unpleasant flickering effect (this is not a bug in Hatari). Use STE mode for better results
Eagles / EKO / Impact: Place To Be Again devel Although the demo should work in STF mode, the colors will be wrong in the Menu part, unless you use STE mode (this is a bug in the demo which disables timer B when enabling timer A to play samples)
Equinox: Virtual Escape before 1.0  
Equinox: Vodka Demo 1.6.1 The 'Kill The Beast 2' part requires Hatari 1.6.1 to work. Also due to a bug in the demo loader that forces MMU to 512 KB, the demo will crash in STF mode with more than 1MB RAM (even on a real STF)
Fraggle's: Bird Mad Girl Show 1.5  
Futur Minds: Snork 2.4 DNT screen 1 is mixing low/med res on the same line, which is not supported by Hatari at the moment
Inner Circle: Decade Demo 1.7 Very good demo. Reset part requires Hatari ≥ 1.7 to avoid flickering bottom border
Lynx: BBS Intro 3 1.5 Good 3D (voluntarily uses some address errors in the 3D routines)
M.C.S: Delirious Demos IV 2.4 Requires at least Hatari 1.6 for correct FDC emulation and for some of the overscan screens. Some screens are not working or not correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
MJJ Prod: Anomaly 1.7 Requires Hatari ≥ 1.7 to avoid glitches in the main menu when playing digidrums
Next: Phaleon Giga Demo 1.0 4 disks. Some overscan screens have small sync issues (in Future Minds screen, planes are shifted in the lower part)
Offbeat: The Musical Wonders 1990 1.7 This demo requires STE mode. With STF mode, bottom border is not correctly removed (this is the same on a real STF)
Omega: Omega 2.4 In full overscan screen, planes are shifted due to missing hi/lo stabilizer
Omega: RGB Plasma 1.5 Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
Overlanders: European Demos 1.1 Does not work with cartridge / HD emulation
Overlanders: Gen4 Demo 1.5 Does not work with cartridge / HD emulation. Uses illegal/address error exceptions to decode the program
Overlanders: Ventura 1.1 In Ultimate Dist screen planes are shifted in the upper logo
Oxygene: Flip-o-demo before 1.0  
Oxygene: ST-NICCC 2000 Demo 1.7 Due to a bug in the FDC's emulation, the demo ran slower than expected with Hatari < 1.7
Paulo Simoes (ljkb): The Overscan Demos 1.0 All demos are running in overscan, including some spectrum 512 pictures.
Paulo Simoes (ljkb): shforstv 1.3 Small technical demo posted on www.atari-forum.com. It features the most advanced hardscroll on STF, using only 4 raster lines and all possible borders's removal (including 162 bytes 50 Hz line).
Phalanx: Overdrive 1.1 In Dragon screen planes are shifted in the upper part
PHF: UMD 8730 1.8 The Ultimate Music Disc for Atari. This demo doesn't work in STF mode with Hatari < 1.8, due to the non standard fading colors routine used at the start of the demo
Reservoir Gods: Hallucinations before 1.0  
Sector One: Oh no!! More Froggies 1.0 Works only with <4MB of RAM. It doesn't support SID sound with timers during the overscan parts, so it stops music (it is not a bug).
ST Connexion/Overlanders/Legacy: Froggies over the Fence* 1.1 Uses its own IKBD 6301 routine
Sync: {Closure} 2.0 Very technical demo requiring accurate emulation of many items : 2 cycle precision, wakeup states emulation for STF, new overscan line with no stabiliser on the right. A real benchmark for emulators !
Sync: Monism 2.4 Monochrome demo that requires starting with color monitor and switching to mono one, to get 1280x200 monochrome mode. Can be viewed using 1280x200@2 VDI mode
Sync: The LoSTE screens 2.0 Uses 2 cycle precision to create 0 byte lines on STF/STE and requires wakeup states emulation for STF
The CareBears: SoWatt 1.0 Sync-scroll, overscan...
The CareBears: Swedish New Year 1.3 Fullscreen in the first TCB screen is mixing 50/60 HZ lines
The Exceptions: B.I.G. Demo 1.0  
The Lost Boys: Mindbomb 1.3 "DI No Shit" is mixing 50/60 Hz lines. Does not work with cartridge / HD emulation
The Marvellous V8: V8 Music System 1.1 The keyboard detection at the beginning is buggy and it is sometimes necessary to retry several times (this is the same on a real STF)
The Syndicate: If Pigs Could Fly before 1.0  
The Union: The Union Demo 1.8 One of the most famous ST demos. Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, current emulation requires to use ≥ 1MB RAM
TNT Crew: Death of the left border 2.4 Planes are shifted, but Hatari ≥ 2.0 includes a temporary fix for this
TOS Crew: 4-pixel plasma screen 1.8 This demo features some 4 pixels color changes on STF, instead of the usual 8 pixels minimum width
Unlimited Matricks: Dark Side Of The Spoon 1.0 Lots of fullscreens and sync-scrolling
X-Troll: Long Screen before 1.0  
Ym Rockerz: Popstars before 1.0  

ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

Tested applications
Application Hatari version Notes
AHCC 1.3 Open Source Pure-C compatible C-compiler and IDE
Pure-C 1.4 Debugger had issues with GEMDOS HD emulation before Hatari v1.4
Devpac 2.2 1.2  
Devpac 3 1.7 Earlier GEMDOS HD emu flushed writes only when file was closed or its metadata was changed. Before Hatari v1.7 tools run by Devpac could get incomplete file contents
asm56000.ttp 2.1 Works correctly only when Fopen() returns very small file handle numbers. Doesn't work with GEMDOS HD emulation as that returns high file handle numbers to avoid conflicting with TOS file handles. Use disk images for compiling
Turbo Assembler before 1.0 Due to a bug you need to have a proper disk image inserted into drive A.
GFABASIC 3.6TT before 1.0 MENU.PRG does not like harddisks. Use disk images for compiling.
ST Basic before 1.0  
Gulam shell before 1.0  
Orcs Resource editor before 1.0  
Crackart before 1.0 Harddisk access does not work with GEMDOS emulation - fine with disk images
ImCon before 1.0  
Mgif 1.4 Convolutions can use Falcon DSP and JPEG loading Brainstorm DSP decoder
Neochrome 1.3  
Neochrome Master 2.28 2.1 Use bottom border removal on 50 Hz and 60 Hz screen
OCR before 1.0 Didn't try scanning
Spectrum 512 1.7 Mouse moved too slowly before Hatari 1.7
Speed Of Light before 1.0  
Hextracker 2.4 Uses non-standard mouse event scaling factor. Mouse cannot (vertically) traverse whole Hatari window unless mouse grab or fullscreen mode is used
M 1.9 MIDI program, use a weird way to trigger interrupt by changing MFP's AER
MusicMon 2 before 1.0  
Noise Tracker 1.1  
Notator 1.9 MIDI program, very sensitive to the timings when writing to the MIDI's ACIA
Protracker ST/STE 2.1 2.1 Use bottom border removal on 50 Hz and 60 Hz screen
Quartet before 1.0  
Realtime 1.9 MIDI program, use a weird way to trigger interrupt by changing MFP's AER
SidSound Designer before 1.0  
(Henry Cosh Sequencer)
1.2 MIDI input/output works
Cubase Lite 1.2 MIDI input/output works
Sequencer One 1.2 Both MIDI input/output and sampled sound work
Text Editors
Tempus before 1.0  
Qed editor before 1.0  
Everest editor before 1.0  
Business applications
Opus spreadsheet before 1.0  
SBase database before 1.0  
Sheet spreadsheet before 1.0  
Calamus v1.0.9 before 1.0  
Outline Art 3 (demo) before 1.0  
CAB browser before 1.0  
Connect before 1.0  
Kivi QWK Reader before 1.0  
Teradesk desktop before 1.0  
Thing desktop before 1.0  
Euler before 1.0  
Minidraft before 1.0  
Molsys before 1.0  
Kronos before 1.6 Disk speed check is really slow under GEMDOS HD emulation, use disk images instead
Statistician 1.8 Program crashes if disk info is requested for GEMDOS HD emulated drive, or a floppy drive without a disk, because program doesn't check BIOS GetBPB() function return value
Revenge Document Displayer before 1.0  
ST-Guide before 1.0  
ST-Zip before 1.0  
STCat before 1.0  
Lharc Shell before 1.0  
TwoInOne before 1.0  
Sagrotan viruskiller before 1.0  
ZX Spectrum emulator before 1.0 Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original self-extracting zip files. Both 68000 and 68030 versions work both in color and mono.

Midi setup

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution supports ALSA). For instructions, see the midi-linux.txt file.

STE software compatibility list

By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...

STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*' (for more info, see here).

Tested STE games
Title Hatari version Notes
4K Pacman 1.4  
Adam is Me 2.4 Works also on ST, enhanced sound on STe/TT/Falcon
Aerial Combat 3 1.4  
Alien Blast before 1.0  
Alien Thing 1.2 "Director's cut" preview. Needs to be run from atdcdemo/-folder in root
AttackWave* 1.3 Uses blitter and DMA sound on STE
Astrodia* before 1.0 Blitter
Battletris+ before 1.0  
BeGEMeD 1.8  
Blat! before 1.0  
Bombaman before 1.0  
Breakdance before 1.0 THE ultimate scene game
Chronicles of Omega* before 1.0  
Chaos Engine (demo) before 1.0  
ChuChu Rocket* before 1.0 needs to be run from disk image
Crash Time Plumber 1.8  
Detonator 2.4  
Dread* 2.3 Wolfenstein clone with Doom style, ported from Amiga. Uses DMA sound on STE
Dynabusters+ 2.4 Hi-score ("Table") screen flickers. Supports joypad.
Frantick 1.0  
H.E.R.O. 2 before 1.0 Requires 4MB RAM
Giana Sisters STE rewrite before 1.6.2  
Leavin' Teramis*   Loader text was not correctly displayed with Hatari < 1.8
Manga Puzzle before 1.0  
Nano Cave 2.4  
No Limit II before 1.0  
Obsession (demo) before 1.0 Opens top, left (with STE shifter bug) and bottom borders. Supports joypad.
Operation Garfield before 1.0  
Pacman on E before 1.0  
Pacmania STE rewrite 1.6.2  
Penta* before 1.0 Blitter, DMA audio and STE fadings do work properly
Pole Position (arcade conversion) 1.8 Preview version
Pooz* before 1.0 Uses STE DMA, blitter and palette
Power Up* 1.5 Very weird sound routine in STE mode : play a 2 bytes sample in a loop with DMA sound and update the content of this sample with an MFP timer
R-Type Deluxe (arcade conversion) 1.8 STNICCC preview
R0X 1.3  
R0X Zero 2.1 Needs Joypad. Credits screen overscan needs 50Hz
Ready Steady Bang! 2.6-dev GEMDOS HD Fattrib() calls on directories do not work on Hatari 2.5 or earlier
Rodney vs. KFC 2.4 Works also on ST, but has in-game music only on STe
Roger 1.1 Needs to be run from a disk image
Skulls before 1.0 Opens right border
Space Zot 2.4  
Starball* before 1.0 Uses DMA sound
(tunnel demo)
before 1.0  
STrEet Fighter 2 before 1.0 Uses blitter, HW scrolling and DMA sound
Stupid Balloon game before 1.0  
Substation (demo) before 1.0 Supports joypad
Team 1.0 HW scrolling, DMA sound, overscan. Supports joypad
TomTar before 1.0  
Trapped II* 2.0  
Utopos 1.4 Screen was flickering with previous version of Hatari
Ultimate Arena before 1.0  
Whitewater Madness 2.3.1
Wolfenstein 3D* 1.2 Uses DMA sound on STE
Zool (demo) 1.0  
(ST Review -demo)
2.3.1 STE DMA sound, Blitter and palette. STE joypad / mouse control. Mouse cursor flickers in menus

STE demos

Blitter emulation cycle-accuracy is an issue for some demos.

Tested STE demos
Demo Hatari version Notes
Aggression: Armada is dead 1.0  
Aggression: Braindamage 1.3  
Aggression: RGBeast 1.9 Overscan + blitter. Requires Hatari ≥ 1.9
Anatomica: Extreme Rage 2.0 3D screen bottom border looks different in Youtube video, but that is assumed to be from an older emulator version. Earlier bad blitter timings were causing timer B to occur at wrong time
Atari scene collective: 20 years* 1.1 You may need to reset between screens
Brainless Institute: Bad Taste 2.4 Demo crashes during the vector balls at the beginning. This is due to the blitter overwriting some code (due to a bug in the sprite routine) but the reason why it happens only under Hatari was not found yet
Cerebral Vortex: MonogAtari 2.3 Monochrome megademo. First half works also with megaST (blitter)
Checkpoint: ATM 10 Years 1.8 Streamed music, voxels
Checkpoint: Yanartas 1.9 ST demo that works only STE (due to top border removal having too short timings and freezing the demo)
Cream: Madness 1.2 Music demo with Amiga Paula soundchip emulation + tunes
Cybernetics: New Stream 1.8 WRITER.PRG doesn't work due to FDC "write track" command, but demos work fine if you convert IMG files to ST floppy images by removing their 8 byte header.
Cybernetics: Relapse 1.9 WRITER.PRG doesn't work due to FDC "write track" command (same as 'New Stream'). The Graphix Sound 2 part uses blitter with overscan and requires Hatari ≥ 1.9.
Defence Force: Save The Earth 1.5 Right border switches, blitter, extended palette, HW scrolling/screen splitting, DMA music + microwire/lmc control.
Defence Force: Time Slices 2.4 Monochrome. Vertical STNICCC2015 scroll text is missing and some parts of the screen have inverted colors: https://www.youtube.com/watch?v=RlpP7JVImGA
DHS: Cernit Trandafir 1.5  
DHS: Just Musix 2 1.0  
DHS: More or Less Zero 1.5  
DHS/SMFX: MPC in Dalarna 2.3  
DHS: Revise and Revisit 2.1  
DHS: Tyranny & Massacre before 1.0  
Dune/Sector One: Antiques 1.6.2 The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes but that's a bug in the demo, not in Hatari
Dune/Sector One: UFO 1.7 Requires --fastfdc off
Electronic Images: Music Dream II 1.5 This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) and won't work correctly with Hatari < 1.5
Extream: Vulgar Display of Power 2.1 Filled vectors with effects (z-buffering, polygon clipping, plane projection)
Fenarinarsa: Bad Apple!! 2.3 Delta-packed video + blitter commands streamed with GEMDOS. Separate color and mono versions
GGN: The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez
Hemoroids: Heal Old Geek 2.1 Only endpart.prg needs STE
Hemoroids: Square v2 2.4.1 See BALLSHMD for a version working with TOS2 / EmuTOS
ICE: Ecstacy A before 1.0  
ICE: Jam-Cols 2.1 Changes background color using blitter
ICE: Kryos & Intruding 2.4 Planes are shifted
ICE: Space Tale 2.0  
ICE: The Wave Of The Future 1.6.2
Imagina: Xmas demo 92 before 1.0 Flickers without frameskip
Imagina: Systematic error 1.4
Light: E605 before 1.0  
Light: Power Rise 1.1  
Light: VGA slideshow 2.4 Some vertical bad pixels stripes and one of the images broken, otherwise fine
Masters of Electric City: Unbeatable 1.8 Monochrome. Claims to work in ST, but due to bug in demo, does only on STE
MJJ-Prod: 1st Step before 1.0  
New Core: Beyond Deadline before 1.0  
New Core: Coreflakes 1.1  
Next: Illusion 1.2 Part of the Phaleon Gigademo
N.L.C: Techno Drugs before 1.0  
No Extra: 0OMPA 1.8  
No Extra: Infinite Live of the Blitter 1.8+ Demo crashes in Hatari v1.7/v1.8 due to Blitter / MFP timings issue. Needs floppy in drive A
Omega: Grotesque before 1.0  
OUCH: Songs Of The Unexpected 1.5  
Oxygene: Amiga Demo 2 1.4 50kHz DMA sound
Oxygene: We Were @ 2.0 Blitter + overscan. 4MB
Paradox: 20 years Atari STE megademo 2.4 Sound is broken in Paradox color zoomer screen. Reset screen has a bug and will issue lots of bus errors if RAM is less than 4 MB.
Paradox: X-mas 2004 demo 2.4 The last (4th) screen horizontal scroll texts don't look right and are jerky
Paradox: Pacemaker 2.3 There was some garbage in the end screen when the demo had been started from GEMDOS hard disk with Hatari versions previous to 2.3. The demo should run fine in Hatari 2.3 and newer.
Paradox: HighResMode 1.5 Use spec512 mode in med res. Requires Hatari ≥ 1.8 for correct alignment between bitmaps and color changes
POV: POV 136 2.4 Hatari doesn't support modifying $ff8205 and reading it back while display is enabled. Without VBL sync, there's a only 10% chance of STE HW detection working
Psycho Hacking Force: Ambermoon music demo 2.2
Reservoir Gods: Mind Rewind before 1.0 Opens all borders, heavily abuses horizontal STE HW scrolling
Reservoir Gods: Grimey before 1.0  
Sedma: Blitter Mania 1.1  
SMFX: Motus 2.2  
SMFX & DHS: The Art of Profanity 2.4.1  
SMFX & KÜA: We Accidentally Released 2.2  
Syntax: Reanimation before 1.0  
Stax: Compact Disk #65 Requires TOS ≥ 1.06. MegaST's real time clock should be disabled
T. Barker: Fantasia before 1.0 For any other than TOS 1.06, you need to use fantfix.prg first
The Arctic Land: The Star Wars Demo v2.3
The Estate: Speechless v2.3
The Pixels Twins: Mental Hangover 1.5 Does not work with cartridge / HD emulation. Real Time Clock should also be disabled to prevent a bug in the boot sector's loader (depends on the TOS version used). Sound requires Hatari ≥ 1.5 to work (the routines write in the sample buffer while it is played by the dma)
Tobe and 505: Tribute to Rainbow TOS 1.1  
Unit 17: Dynamite 1.2  
Unit 17: E.P.S.S. Demo 1.4 Video counter is modified while display is ON
Ym-Rockerz: Tyme Warp 2.0 The demo crashes on a real STF (write to ff8939), although pouet.net wrongly lists it as STF compatible
Zeal: Birdie 2 & Lethal Trash 1.0  

STE applications

Finally some STE only or STE enhanced applications.

tested STE applications
Application Hatari version Notes
Hextracker (0.849b) 2.4 Uses non-standard mouse event scaling factor. Mouse cannot (vertically) traverse whole Hatari window unless mouse grab or fullscreen mode is used
MaxYMiser DMA before 1.0  
Octalyser STE 1.0 Opens left and bottom border, screen flickers when playing mods if Octalyser isn't configured correctly for the machine
Protracker STE 1.4 Opens bottom border, 50kHz DMA replay
Stretch before 1.0 Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode

TT software compatibility list

Most programs that work on TT work also in the Falcon emulation. As all 1-8 bit GEM programs work without problems under TT emulation this section lists only programs that have TT-specific features.

TT applications and games

TT applications and games
Program Hatari version Notes
Atari800 2.3 Requires TT-RAM and 256-color VGA mode. Really slow. Sound works on Falcon as-is, on TT it requires XBIOS sound emulator
Capy 2.0 VGA/TT-medium only. Some version(s) bus error due to DSP register check (although they should support TT with chip music)
CrY image viewer 2.4 Needs at least some TT-RAM. Either the 8-bit (grayscale) luminance screen, or Cyan-red color screen is shown, not the correct interlaced "16bpp CrY mode" result (by tSCc)
Frontier: Elite 2 2.4 Palette issues (also present in Falcon emulation): Intro sequence partly plays in grayscale, in-game colors are completely wrong. Workaround: Play in ST/E emulation mode; preferrably with 16 or 32 MHz CPU clock to achieve a usable frame rate
M_PLAYER 2.3 Movie player and creator. v4.02 added TT microwire support for audio. Whether M_PLAYER actually uses sound, depends on there being enough RAM for it to cache video audio
Milanopoly 1.0 GEM monopoly
OpenTTD 1.9 "hatari-prg-args --tos-res ttlow --machine tt --tos etos1024k.img -s 4 --ttram 256 --addr24 off -- ./openttd-m68020.gtp -m null -s null -b 8bpp-optimized", then select "original" as "Land generator" at game start. Game startup takes minutes with nothing happening on screen. Works also on Falcons with FPU and no DSP, as long as it's started from 256-color resolution
Oxyd 2 TT 2.5 Oxyd 2 in color. 2-player mode via MIDI does not work in Hatari v2.4.1 or earlier
ScummVm (2.8) 2.5 Lite 030-only version. Needs at least 4 + 32 MB RAM
PM Doom, Heretic and Hexen 1.0 Heretic v0.24 is playable, Doom and Hexen v0.55 are very slow
TUM 1.0 "The Ultimate Minesweeper", GEM, sound effects

TT demos

TT demos
Demo Hatari version Notes
Brainstorm: Adebug 3DTT demo 1.2 (Works also on Falcon)
Daroou: Daroou's GEM Demos 2.0 Need TT-low mode. Work also on Falcon (with music). Boing demo bus errors on startup on both
Escape: Monscape 2.5 Voxels in TT-mono resolution
Evolution: Elegant Machinery 2.0 Nice 3D demo, need 32 MB TT RAM to load the music
Gildor: Yeti3D, Spear of Destiny 2.4.1 Atari ports of Yeti3D engine demo and ID's Spear of Destiny, both unusably slow under TOS. They work also on Falcon with FPU
gwEm: 4getful 2.1 TT-version of gwEm's 4K demo
Moving Pixels: TT-Wars before 1.0  
Omega: Swing, Vinjett, Xitkul 1.2 TT demos included to XiTEC presentation. Xitkul colors flicker
tSCc: 256mbrot, Bragg256, Glasstro, Orion-B, Yabt 1.8 TT/Falcon intros
tSCc: Beams 2.1 TT-version. At least 8MB RAM
tSCc: TC fish / blobs 2.4 Does not interlace properly, but is viewable
tSCc: TT-hires 2.4 Needs 8MB. Slideshow flickers badly + graphics and colors are wrong
Xanth FX: Shiny Bubbles TT 1.2  

Falcon software compatibility list

You can select between three different DSP emulation modes with the Hatari "--dsp" option:

The "dsp" column in tables below tells which DSP emulation mode needs to be used for the given program to work. If it doesn't matter, the column contains "-". The column for whether the program works and for whether it has (working) sound have "yes" when this is true and otherwise "-".

If program requires FPU or MMU to be enabled, or does not work with MMU, that is indicated in the program description.

Due to incomplete VIDEL emulation and some remaining emulation cycle accuracy issues, some Falcon programs aren't usable yet. Most games and demos work with RGB monitor, those requiring VGA one are indicated separately.

Falcon games

Falcon games
Title Hatari version Sound DSP Comment
Aazohm Krypth 1.3 - emu Use joypad. 8MB RAM. Black screen without DSP emu. Auto-starting works from Hatari v2.1 onward
Aces High preview 1.3 - -
Addsub 2.3 - - Player 1 keys are Z + C, Player 2 keys are up + down. Space key removes the focused piece for both players. Joystick up or ESC exits
Ausbruch 1.0 yes - Use STE joypad. Background music if DSP emu enabled
Bad Mood 2.5 yes emu Enhanced Doom I/II game port and engine rewrite (v0.35-v0.37 from 2017 + v1.0 from 2022):
  • Requires DSP and 14 MB RAM
  • Supports joypad
  • Hatari v2.4.1 and earlier trigger random IKBD input events when game plays MIDI music
  • WAD cache creation crashes/freezes, so one needs to get pre-built WAD cache
  • Uses MMU if it is available, but rendering freezes with Hatari 030 MMU emulation
  • 32-bit addressing / TT-RAM works only with Hatari specific "bmhat.ttp" version
  • Game statusbar shows only in Hatari specific version due to Videl emulation omissions
  • Some parts have clear speed differences to real Falcon due to CPU, FPU (instruction too fast) and Videl emulation (screen updated only at VBL) inaccuracies
Bad Mood (demo) 2.5 - emu Old Doom level viewer (from 90's). All tested versions (v1.9a, v2.14a, v3.03a, v307a) work with Doom1 WAD. Heretic shareware WAD looks fine with older versions, (as long as one is not inside a wall), and broken with v3.x. "bm307.ttp" shows just black with MMU, but "bm307fh.ttp" and older versions work fine with MMU
Beats of Rage 2.3.1 yes - Music with DSP. Supports joypad. Due to game bug (data file corruption), it can freeze if user doesn't start game before it shows hall-of-fame screen
Blackhole 1.0 yes - 640x400@256 mode only
Block Blizzard (preview) 1.0 - -
Blum 1.4 yes - Background music if DSP emu enabled
Bomb Squad 1.0 yes - Supports joypad
Boom preview 2.1 yes emu
Bugger 1.4 yes emu If DSP emulation is disabled, game play pauses randomly
Bunion 1.4 yes emu If DSP emulation is disabled, game play pauses randomly
Capy 2.3.1 yes emu VGA/TT-medium (640x480x16) only
Cavemania (demo) 2.3 yes - Some menus are black (space gets through them). Moving player character to bottom of game area shows garbage. Background music with DSP emu
ChainZ 2.0 yes - Background music with DSP emu (keep space pressed while game is starting to disable that). VGA only
Chorensha 1.8 yes - Needs 14MB
Color runner 2.5 yes - 14MB + VGA, joypad only. Music with DSP. Game proceeds to main menu only if MMU is enabled or DSP disabled. Unable to start the game itself (only joypad fire works, not directions)
Columns by Deadheart (demo) 1.0 yes - Nice. Background music if DSP emu enabled
Command & Conquer 2.5 - - 32Mhz Falcon, FPU, 32MB TT-RAM
Confusion (demo) 2.3.1 yes - Background music if DSP emu enabled. Demo 1 works with 4MB, demo 2 needs 8MB
Conquest of Elysium II 2.3 yes - Both v2.0 (demo) and v2.3 work. Preview version freezes with more than 4MB of RAM
Corsair 1.0 yes - Background music if DSP emu enabled. Multiplayer
Crown of Creation 3D 1.3 yes emu Non-interactive pre-preview
DB 4K 1.0 - - DB in 4KB
Double Bobble 2000 1.9 yes emu Supports joypad
DownFall 2.3 yes - Music with DSP
Dry Egg 2.3.1 yes - Music with DSP. Use joypad for control. Works only with EmuTOS (bus Error writing at address $e00000 with TOS v4)
DuSau 1.9 yes - Music with DSP. Use "--gemdos-drive e", expects to be run from E:
Epi-Lepsie 1.4 yes emu
Evolution: Dino Dudes
(aka. Humans)
2.5 yes - One of the Falcon launch games. Requires joypad emulation (including the 1-9 keypad buttons). Sound with DSP. Intro and menu work, but graphics are distorted in game itself (writes twice to the $ff820e register during one VBL!)
Falcon Fighter II 1.0 yes - ST low version has problems with scrolling (which doesn't happen with STe emulation). In TC version parts of sprites get stuck to top of screen
FalcTron 1.3 yes -
Ganymed 1.3 yes - Use F1 to start game. With DSP emu there's bg music
Galaga 88 1.9 - - Needs 14MB RAM
Golden Island (v1.24 demo) 2.3 yes - VGA only
Gravon (demo) 2.5 yes emu 3D hovercraft
Great 1.3 yes - Atoms clone
Grenzüberschreitung 2.3 yes - Tron, using Lua-interpreter. Use joypad
H2O 2.3.1 yes emu Nice. Music didn't work in Hatari v1.6 - v2.3
Hexogan (v0.6) 1.4 yes - Use number keypad to play
Impulse 1.3 yes - Nice breakout clone. Background music if DSP emu enabled
Ishar 1, 2 2.1 yes - Work only from a floppy
Ishar 3 2.1 yes -
Jewelz 2.0 yes - Background music with DSP emu (game F1 / Falcon option). VGA only
"K" 1.6 yes emu Preview for a Karting game by EXA. First entry in Training menu allows playing. Opens its AVR files as write-only
Killing Impact 2.5 yes - Modern version of Joust, up to 4 players. Sound with DSP. Supports joypad. Game screen colors etc are all wrong
King Solitaire 1.9 yes - Nice gfx
Kwiks.pd 1.9 yes - Nice Quix clone
Lamemine 1.0 yes dummy emu Background music if DSP emu enabled
Lasers and Hommes (DLDH2) 2.3 yes emu
L'Abbaye Des Morts 2.3 yes - Needs FPU. Slower than it should, because Hatari doesn't support Videl 60Hz Falcon emulation yet, only 50Hz. DMA sounds effects are too low volume compared to YM
Les Dinosaures (demo) 1.6 yes emu
Llamazap 2.5 - - One of the Falcon launch games. Linked version does not have (DSP) music, some others have. Needs STE joypad emulation, including the 1-9 keypad buttons (to select power-ups, ships and other functions)
Madtris 1.0 yes -
Masters of Chaos 1.1 - - 2-4 player "Dungeon Master". 4 players needs MIDI
Men at War (preview) 2.3.1 yes emu Supports joypad. Separate intro program requires 14MB, and double bus errors at end with TOS4. Bullets show only close to opponent
Mini F1 (demo) 2.5 - - Freezes when the game would start (until VideoAddressCounter == $2A?). Hatari takes all CPU with constant "crossbar DMA Play: Illegal buffer size 0" messages in console and sound is just noise
Moongame 2.5 - emu Only STE Joypad button 3 starts the game. After selecting speeder + track, game freezes when training would actually start. Under TOS4, freeze is accompanied with inifinite illegal DSP instruction warnings with "classic Falcon" option. Double bus error at game start with MMU
Moonspeeder (preview 2) 2.5 Yes emu Supports joypad. lst*.* files need to be renamed with GEMDOS HD emulation as game searches them with different name (space before dot)
Mouse trap 2.5 yes - Initial game screen looks OK, then suddenly screen mode gets wrong
Multi Briques 2.3.1 yes emu v1.50 and v1.00 (preview) versions of the game work
Neurobot.108 2.3.1 yes - Game versions from 1.06 onwards suppport also Joypad
Nibe2 2.0 - - Videl emu doesn't support rasters in title screen
Ninja Torappu 2.3 yes - Some extra sounds with DSP enabled
Offworld Security 1.9 yes -
Operation Skuum 1.3 yes -
Pac Them 1.0 yes - Nice
Pacmania X68000 2.3.1 - - Needs 14MB RAM. Vertical game scrolling can be jerky. Demo mode double bus errors after it has gone through all levels
Painium Disaster 1.0 yes - Some garbage temporarily visible in screen changes
Pinball Dreams 2.5 yes - Actual game screen is scrambled / doesn't work
Pingo98 2.5 yes emu Colors wrong in classic version. TC version just exits, but had worked in some very early Hatari version with DSP disabled
Poker 1.3 yes - Works only in VGA
Pong 2K (demo) 1.3 yes - Background music with DSP. A bit unstable
Pouspous 1.0 - - Image puzzle. HiColor only
Push It 1.4 yes - Background music if DSP emu enabled. Auto-starting works from Hatari v2.1 onward
Q-Blue 1.0 - - Hicolor / VGA only
Racer 2.3 yes - Music with DSP
Racer 2 2.3 yes - Music with DSP
Radical Race (demo) 1.0 - - Supports joypad. Nice
Raiden 2.5 yes - One of the Falcon launch games. Needs over 4MB and joypad emulation (including the 1-9 keypad buttons)
Rave 1.0 yes dummy emu Background music with DSP
Reeking Rubber 1.8 yes - (Required proper emulation of Videl palette registers at startup)
Risk 030 1.3.1 - - VGA (640x480) only. Auto-starting works from Hatari v2.1 onward
Road Riot 4WD ? ? ? TODO. One of the Falcon launch games. Supports joypad
Robinson's Requiem ? ? ? TODO. Supports joypad
Running 2.3.1 yes emu A Doom like game. Both the 1996 preview and 1997 shareware versions work fine. Auto-starting works from Hatari v2.1 onward. Main menu music didn't work in Hatari v1.6 - v2.3
SBM 1.6 - - Nice bomberman clone. v0.8 needs at least 2MB RAM. v1.03 needs at least 8MB to start reliably
Shangai (demo) 1.3 - -
Sheer Agony 1.3 yes -
Snatch by FUN 1.3 yes - VGA 640x480x16 mode only. Background music with DSP
Sky Fall 1.9 yes emu
Slippery Sam 2.4 yes - Background music with DSP
Sokoban by FUN 2.4 yes - VGA 640x480x16 only. Background music with DSP, occasional screen glitches without it
Space Taxi 1.0 - -
Spice 1.0 yes - Nice Defender clone
Spout 2.5 yes - Atari port of the game
Static 1.0 - - Play solitaire against computer
Steel Talons ? ? ? TODO. One of the Falcon launch games. Requires joypad
Sweety Thingies 1.6 yes - Background music if DSP emu enabled
Switch 1.0 yes emu Background music if DSP emu enabled. Joystick input and game timings don't work properly unless DSP is enabled
Sworm 1.9 yes emu
Tank Blaster 2.1 yes -
Tautology 1.9 yes -
Tautology II 1.9 yes - Nice Mahjongg variant. Supports Joypad (configurable). Background music with DSP emu enabled
TeknoBalls 1.4 yes emu Breakout clone
Tetrhex 1.0 - -
The 8 runes of Aerillion 2.3 yes emu Requires 14MB + FPU. DSP used for intro music + game rendering. Playable demo
Towers 2 1.3 yes emu
ToyMan 1.0 - - Pacman
Trinoids 1.9 yes - Columns clone, sound with DSP
Tron 2 2.0 yes dummy emu VGA only. Background music if DSP emu enabled
TsccTron (preview) 2.5 yes - Screen bottom is just black (palette tricks?). Background music if DSP emu enabled
Ufo War 2.5 yes - 256-color, 80-column, no interlace video mode only. Screen scrambled. With GEMDOS HD, after a while does Fread() to invalid RAM range, and terminates with error code. With disk image, lot of "pBank flags mismatch" and FDC DMA warnings. Background music with DSP emu
Ultimate Arena (demo) 1.5 yes - Falcon version of the game
Vertical Mayhem(+) 1.0 yes - Works perfectly, nice columns clone
Watership 2.0 yes emu Use VGA display, RGB has glitches at screen bottom
Willie Adventurer 1.0 yes - Both 1st and 2nd preview versions work, but 1st one has scrolling/display issues. Background music if DSP emu enabled
Wotanoid 1.4 yes emu Asteroids clone
X-moon 1.7 yes - Needs Joypad. Background music if DSP emu enabled
Zodiax (demo) 1.0 yes - Nice R-type game clone

Falcon demos

Some demos require FPU, although normal Falcon's don't have a one. You need to enable (68882) FPU separately if demo is stated to require FPU.

Falcon demos
Title Hatari version Sound DSP Comment
Abstract: X-perience 2.5 yes emu Dots do not show in the "4096 dots" screen, and demo does not progress further from it, music just plays. Supposed to be for VGA, but screen is proper size only with RGB
Aggression: Aggressive II party info 2.3 yes emu
Aggression: Motion 2.5 - emu Unfinished Aggression demo with 030 and DSP source code. All screens work fine except for "Susie" which shows broken graphics due to cycle-exactness issues (at end it waits for ESC to exit, it's not frozen). "Bezier" and "Torus" screens freeze if MMU is enabled
An cool: The Keff demo 2.3.1 yes -
Archangel: 1600 x 600 1.6 - - Widest known Videl mode
Aura: E.X.Illusion 2.3 yes emu
Avena: Binliner preview 2.0 - emu Land & Worship screens die if started with space key, use something else. Background color is correct from Hatari v2.0 onwards
Avena: DSP fishes 2.0 - emu 3K
Avena & Digital Chaos: Enraged 2.5 yes emu Display update is wrong in first and many following screens (updated only in narrow strips). There's also a long period of white between the 2 plasma screens between the 3D screens
Avena: Sonolumineszenz 2.5 yes emu There are a lot of "Dsp: Modulo addressing result unpredictable" warnings in the "whale" screen. Start runs too fast, and white period after whale screen takes too long
Avena: Weltschmerz 1.3 yes emu
Black Scorpion Software: Atari UK demos 1.3 yes emu plasma50.prg (50Hz) has screen update issues
Bohemian Grove: At Night They Come 2.3 yes - Slideshow of AI generated graphics. MP2 music with DSP, occasionally with very high Hatari CPU usage
Brainstorm: Mouse 1.4 yes - AVR animation+music with Brainstorm player
Cerebral Vortex / Dune / Sector One: Bird to be alive 2.1 yes emu
Cerebral Vortex / Dune / Sector One: Tere Ra'I 1.8 yes - Music with DSP
Cobra / Mystic Bytes: Revertant 1.2 2.2 yes - 14MB RAM. Music with DSP
Collapze: Sidetracked 2.3.1 yes emu VGA-only GFA musicdemo with DSP playback and GT2 songs
Crac: Bound 2.1 yes - Sound with DSP. Use Enter instead of Space key to proceed to the actual demo, otherwise it (often) freezes
Crac: Bound 2 2.3 yes emu
Crac: Bound 3 2.1 yes emu
Crac: Bound 4 2.5 yes emu Freezes waiting on DSP interrupt (or Video Address Counter?)
Crac: Bound 5 2.5 yes emu Freezes in tiger screen, with music playing
Cruor: 96ktro 2.3 yes emu
Cruor: The mountains flight 2.3 yes emu
Cybernetics: Geotech 2.3 - emu Multitech program requires HiColor + DSP, Geotech one does not
D-Bug / Excellence In Art: Who OKayed This? 2.3.1 yes emu Run zikdisk.tos to see fixed version of EKO's original Epidemic music disk, and epidemic.prg to see the new and the original intros for it. Music in Epidemic didn't work in Hatari v1.6 - v2.3. From Hatari v2.3 onwards, demo doesn't start unless DSP is enabled
Dekadence: Ath/0 2.2 yes - Music with DSP
Dekadence: Payback 2015 2.3 yes - Needs FPU and TT-RAM. Startup takes several minutes and demo is slow, so it is better just to disable DSP + sound to make fast forward faster: --machine falcon --cpulevel 6 --cpuclock 32 --fpu internal --dsp none --sound off --fast-forward yes -s 14 --ttram 64 --addr24 off --cpu-exact on
DHS: 128dist 1.7 - - Requires FPU
DHS: 128 krawl 1.7 - - Requires FPU
DHS: 4ever 1.7 - - Requires FPU
DHS: 4orce 1.7 yes - Requires FPU
DHS: Amanita 2.0 yes emu Music disk, DSP playback
DHS: A.T.S 1.0 yes - Fast. Needs FPU. Music with DSP
DHS: Don't Break The Oath 1.5 yes - Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)
DHS: Dream Dimension 2.1 yes - Music with DSP. Requires FPU
DHS / Evolution / New Beat: Echos 2.1 yes - 96k. Requires FPU. (ACE) music with DSP
DHS: GemDemo 1.3 - - Needs to be started in HiColor mode to work properly
DHS: Outline 2006 invite 1.5 yes - Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)
DHS: Xmas 1997 2.3 yes - Music with DSP
DHS / New Beat / SMFX: The Ultimate Seduction 2.3 yes - Sommarhack 2020 invite, music with DSP, 14MB
Digital Chaos: Built-in Obsolescence 1.6.2 yes emu Gives DSP stack overflows
DNT Crew: Agony 2.5 yes emu Type "spread.ntk" to prompt. After bouncing ball fades to black, gfx aren't quite right due to incomplete VFC emulation
DNT Crew: Chaos A.D.* 2.5 yes emu Uses its own IKBD 6301 routine to decode the demo's protection. First plasma is half the correct height. Picture before dot tunnel (on white background) is not visible
DrTypo: Voxel 1.9 - emu At least 4MB RAM, FPU and VGA monitor. Rendering looks correct only with the cycle exact mode
Dune: Electric Night 2.0 yes emu Requires very powerful machine to run at full speed
Dune / Sector One: 4musiK 2.2 yes emu Silly Venture 2018 Falcon 4K softsynth intro. 14MB RAM. Graphics won't show if TT-RAM is used
Dune / Sector One: Silly Venture 2k14 invitro 2.0 yes - Music with DSP
Dune / Mystic Bytes: Silly Venture 2k16 invitro 2.0 yes - Music with DSP
EKO: Are You Experienced? 2.1 yes emu
EKO: E.K.O System 2.3 yes emu "Betty Boo" picture is missing split screen transition to it and from it (shown in Youtube video). Music issues in some screens
EKO: Geranium 1.3 yes emu
EKO: Mars DSP 2.5 - emu Freezes at start waiting DSP (btst #1,$ffffa202.w)
EKO: Papa was a Blade Runner 2.5 yes emu Texture mapping uses DSP, but otherwise works fine also without DSP. From Hatari v2.3 onwards, freezes in "flat 3D" screen if MMU is enabled
Escape: _ 2.5 yes emu Freezes after few screens to illegal DSP instructions
Escape: Hmmm... 2.3 yes emu Classic from 2001
Escape: Illness 1.3 yes emu
EXA: Entracte 2.5 - - Counts CPU cycles at start and exits because Hatari is not accurate enough
EXA: Evolution 2.5 - - Counts CPU cycles at start and exits because Hatari is not accurate enough
Extream: Old Stuff 1.8 yes - Music with DSP
Extream: Tiny Things 2.0 yes - Music with DSP
Extream: Whirlpool 128k 2.3 yes emu Uses strange resolution / screen transitions
Extream: Why 2.2 yes emu 3D with DSP, music with CPU. Julia screen needs 14MB RAM
Extream: ZygyFem6 2.3 - - Sommarhack 2022 / 256b
Fit: Mahabharata 2.1 yes emu Bombay-style... With some HW / 3D drivers, SDL2 fails to create wide enough screen texture, workaround added to 2.1
Fun Industries: Alive 1.3 yes - Background music with DSP emu
Fun Industries: Fungle Beats 1.8 yes - Background music with DSP emu
Gaston: Earth 1.0 - - Texturemapped ball
Hydroxid: Symposium'96 2.5 yes emu Double bus error (NULL pointer) when fullscreen face texture (sin wave) bender screen ends
ICE: Cooler than ever 1.0 yes - Background music with DSP emu
ICE: Tron2001 2.4 yes - Non-interactive preview
Impulse: Bugs from Outer Space 1.1 yes -
KÜA Software ¨ Pixel Twins: I Want You To Remember 2.0 yes - Monochrome, sound with DSP
Lamers: Polygon discount 2.1 yes - 14MB, RGB. Music with DSP
Lamers: Too Silly 2 2.3 yes - MP2 music with DSP
Lamers ¨ Mystic Bytes: SillyVenture 2k13 Invitro 2.0 yes - MP2 music with DSP
Lazer: Autowaschen Verboten 2.1 yes emu
Lazer: Dan's Lustiges Kinderfest 2.3 yes emu
Lazer: Gurkensalad 1.3 - emu 4K. Ends in static starfield
Lazer: Lost Blubb 1.6 yes emu Nice
Lazer: Oergs 2.5 yes emu
Lazer: Warum 2.3 yes emu
Level 42: Apollo 13 2.0 - emu
Light: 680xx 2.0 yes emu
Lineout: Delta 1.3 yes emu Nice (+ almost half an hour long + includes sources)
Lineout: Hurry 1.3 yes emu
Lineout: Out 1.3 yes emu
Mind Design: 4some 2.0 - - Requires FPU + 8MB RAM
Miro Kropáček: Led Blur 2.5 yes - Atari port of demo. Nice but too slow even for 32Mhz. Works also on TT, but is even slower on 8-bit
MJJ Prod: Bound 42 2.3 yes emu
Mugwumps: Cycedelic knockout 2.3 yes emu Needs to be started from Falcon video mode
Mystic bytes: Chosneck Supplement (e5) 2.0 yes emu 14MB RAM. GEM shell requires starting from desktop. Intro requires FPU. Main program doesn't work with RGB 50Hz mode, only other ones
Mystic bytes: Lockup 2.5 - emu 14MB RAM. Requires at least Hatari v2.3.1. Music missing
Mystic bytes: Moai 96kB 1.4 yes emu 14MB RAM + FPU
Mystic bytes: Silly Venture 2k19 invitro 2.5 yes emu 14MB RAM. Plasma screen doesn't look correct at all
Mystic bytes: Time Out 1.6 yes emu Ends in black screen after plasma tunnel
Mystic bytes: Virtual Dream 2.0 - - 4K. Requires FPU. Needs to be started from HiColor mode
New Beat: Blue 1.1 - - Nice 4K demo from New Beat (Flu and Blue are emulation-wise both very lightweight)
New Beat: Flu 1.1 yes - Nice 4K demo from New Beat. Flu requires FPU
New Beat: Joy 2.2 yes - DSP MP2 music for most of demo, endpart music with YM
New Beat: Maggie 24 intro 1.3 - emu
New Beat: More 2.1 yes - Music with DSP
NoCrew: Aggressive Party 2 4k 1.4 - emu Uses DSP play / DMA record in handshake mode. Auto-starting works from Hatari v2.1 onward
NoCrew: Stocasto 2.3.1 yes emu Background color black, not blue like in Youtube video. Music didn't work before Hatari v2.3.1
Opium: Chrome Dragon 2.5 yes - Requires RGB. At least since v1.8, music is missing. Restarts after textured donut zooms out
Opium: Falcon Flight 1.0 yes -
Orion_: Unexpected Fun 2.5 yes - needs 8 MB TT ram, music with DSP
Paradox: 2x1287 2.1 yes - Scenes from the demo scene. Music with DSP
Paranoia: Illusion 64 1.3 yes - Background music with DSP emu
Paranoia: Rock Solid + 2.0 yes - Background music with DSP emu
POV: JESTERday 1.4 yes emu 256 colors DSP+DMA MOD music demo
Psychosis: FOG-intro 1.3 yes emu
Rabenauge: Chipo Django 1 2.4 yes - STE mod chip music disk that supports also Falcon (and Amiga). Videl colors are wrong due to (timer-B) palette changes
Reservoir Gods: Are you sitting comfortably? 1.3 yes emu Needs 14MB to work properly (otherwise bombs or gets Dsp overflow)
Reservoir Gods: ASCII Art Intro, SnowStorm, Snowtro 1.0 yes emu Intros by RG. Require DSP (for music) with newer Hatari versions
Reservoir Gods: Cider, CryWolf, Grapes, Hobnobs, HongTron, Hot, Ketchup, Lettuce, Pasta, Wormhole 2.4 - - 128-Bytros. Start from TC mode. Grapes, Hobnobs, Ketchup and Lettuce need also FPU
Shadows: Firestarter 1.0 yes - Background music with DSP emu, slow otherwise. Auto-starting works from Hatari v2.1 onward
STAX: Doomino 1.4 - emu Doesn't work with 020 CPU
The Pixel Twins: Wee Gift 2.0 yes emu Needs FPU. Real time ray-tracing. After about ten minutes, animation starts to slow down a lot
The Pixel Twins: Zero Three Zero 2.5 yes emu Needs FPU. Real time ray-tracing with DSP
The Respectables: Cebit 93 demo 1.9 yes -
Thothy: Burnin Bee 2.4 - - 128-Bytro
Trio: 124 beers later 1.6 yes - Textures visible in fighter and last screen only with DSP
Trio: X-tasie 2.5 yes emu Requires MMU. There's a Videl emulation problem left when user moves mouse (before clicking) in the first screen
tSCc: 30L Coke 1.3 - emu 4K demo
tSCc: A Rh positive 2.3 - emu 4K demo
tSCc: Beams (Falcon version) 1.5 yes - Nice demo, NoCrew DSP MP2-music (Hatari v2.1 adds support for undocumented FPU constants needed by the first tunnel section)
tSCc: Laser Days E.P. 2.1 yes emu "80's" DSP MP2-music "disk"
tSCc: Six Sievert 1.3 yes emu
tSCc: Terrorize your soul 2.5 yes emu Works correctly only with MMU (without it, music is missing from last screens and there are illegal DSP instruction warnings). Z-buffer screen (before Rubik's cube) uses 68-pixel width, but Videl should repeat the pattern instead of stretching (same as when it is later roto-zoomed). Note: last ("firecube") screen before greets, is missing from demo's Youtube video
Tony Benett: Virtual City 2.1 - emu HiColor, drawing the city requires DSP emulation
Toons: Yepyha 2.0 yes emu Strange resolutions / screen sizes. At end of the demo, those are used to "roll-up" the screen content away before credits
T.O.Y.S: wait 1.6 yes emu Uses NoCrew DSP MP2-player. 60Hz RGB mode shows garbage, other mode selections work
Wildfire: 4kbtro 1.3 - emu Julia fractals
Wildfire: 4tune 1.7 - emu Requires FPU and DSP
Wildfire: ALT-party invtro 2.0 yes - Music with DSP
Unknown: Birdshow 1.0 - - A simple FLE animation player
Unknown: ROT3DBMP 1.9 - emu Streams data to DSP without synchronization

More Falcon demos can be found e.g. from the Atari.Org Falcon demos archive and demo tools from the dhs.nu demoscene site.

060 Falcon games and demos

Here are Falcon programs documented to be for a 060 CPU. Issue with several of them is them relying on CT TOS and its emulation for the 030/040 CPU/FPU instructions missing in 060. Some of the programs may even have worked with the oldUAE CPU core included to earlier Hatari versions, because it did not limit its instruction emulation only to instructions available on the actual selected CPU and FPU HW type.

FPSP060 is standalone Atari program providing emulation of the instructions missing on 060. Just have it in AUTO folder for demos listed as requiring it. See: Thorsten Otto's FPSP repository.

060 Falcon games

060 Falcon games
Title Hatari version Sound DSP Comment
tSCc: OpenJazz, OpenTyrian 2.5 yes - 8MB + (060 internal) FPU + FPSP060. Best with 32Mhz CPU
tSCc: Worms 2.5 yes - 8MB + (060 internal) FPU + FPSP060. Sound only with DSP. Best with 32Mhz CPU. Needs original data files

060 Falcon demos

060 Falcon demos
Title Hatari version Sound DSP Comment
DHS: Circuitry of Desire, Codein, Derealization 2.4 yes - 4MB + 32MB TT-RAM (less for Codein) + FPU. Start with 030, or 060 + FPSP060. Music with DSP
Evolution: Chiaroscuro 2.4 yes - 14MB + 060 + FPU. Requires FPSP060. Music with DSP
Fit: Hex Pistols 2.4 yes emu 14MB + 060 + FPU, .tSCc port from Amiga. Requires FPSP060 and full software FPU emulation (--fpu-softfloat on)
Fit: Stercus Accidit 2.4 yes emu 8MB + 060 + FPU, .tSCc port from Amiga. Requires FPSP060 and full software FPU emulation (--fpu-softfloat on)
Lamers: F22.0 2.4 yes - 060 + 64MB TT-RAM + FPU + FPSP060. Music with DSP, but emulation too slow for it to sound decent, so best to disable that + cycle-exactness for speed. Works only with EmuTOS: --tos etos1024k.img --machine falcon --dsp none --sound off --fpu internal --cpulevel 6 --cpuclock 32 --cpu-exact off --addr24 off --ttram 64 -s 4 --fast-forward yes
Lamers: Lamer than Lamers 2.4 yes - Requires 32MB TT-RAM + FPU. Starts with 030, or 060 + FPSP060. Music with DSP
Lamers: LCF 2.4 yes - Requires 14MB + 060 / FPU + FPSP060 + VGA. Music with DSP. With 32Hmz, first + last scene render at 60 FPS, middle one at 21 FPS
Lamers: Own 2.4 yes - Requires 8MB + 060 / FPU + FPSP060. Music with DSP
MadWizards: Kioea 2.0 "yes" - 060 + 14MB + 64MB TT-RAM + FPU. Startup takes over 10 minutes and demo is also otherwise so slow that it is better to disable sound and DSP to speed up fast forwarding: --machine falcon --dsp none --cpulevel 6 --cpuclock 32 --fpu internal --sound off --fast-forward yes --addr24 off --ttram 64 -s 14
Orion_: We Reached Stars 2.3 yes - Music with DSP. Requires 060 + 32Mhz + 16 MB TT ram: --fast-boot on --machine falcon --dsp none --mmu off --cpulevel 6 --cpuclock 32 --fpu internal -s 4 --addr24 off --ttram 16 --sound off
TBL: Ocean Machine, Rift, Silkcut, Startstruck 1.9 yes - Require 060 + FPU + 4MB / 64MB TT-RAM. Music with DSP (DSP + sound can be disabled to speed up emulation a lot)
XI / Satantronic: Imperfect 2.5 yes - 512b intro, requires 060 + MMU + FPU + FPSP060

Falcon applications

Here are listed some Falcon specific applications:

Falcon applications
Title Hatari version DSP Comment
AceMidi (demo) 1.6 emu DSP generated softsynth sounds need Hatari v2.0+ to sound good
AceTracker v2 2.0 emu Sounds good, but needs beefy machine for fast enough DSP emulation
AFM (audio fun machine) v1.03 2.5 emu Popups work only when invoked with quick click. In Hatari v2.4.x and earlier, sound was fine only when equaliser was disabled
Animator (v0.20.4) 2.3 - Replacement for Aviplayer. Doesn't play all the files that M_PLAYER does
Aniplayer v2.22 2.5 emu On first MP2/MP3 file play, complains about DSP sync. After that, MP2/MP3 files play, but not correctly, bits of songs are repeated many times when they should not. Does not handle colors properly for MPG files either. Rest seems to work OK
Apex Alpha (demo) 2.5 - Requires MMU + FPU. Screen isn't drawn properly, but dragging scorpion image over top + bottom left screen area reveals GUI buttons that can be moved around the screen. Doesn't seem to do much else
Apex demo v2.10 2.5 emu apex210d.prg crashes on startup. Separate image viewer programs work fine. On real Falcon, application (its bus error detection for Expose digitizer) crashes under debugger, but works when run normally (details)
Apex Media v2.41 2.3 - The latest v2.41 works fine, as do the separate viewers. Decoding of several image formats uses DSP, but otherwise works also fine without DSP
AVI 030 2.3.1 - Very picky about which AVI files it supports
Centview 1.3 emu Remember to run included JPEGD.PRG first (or put it to AUTO-folder)
Centurbo bench 2.5 emu New (v2.5) WinUAE CPU core: FPU 700-900 Mhz, DSP 62 Mhz, CPU 120-130 Mhz
New (v2.5), MMU enabled: FPU 273 Mhz, DSP 64 Mhz, CPU 115 Mhz
Old (v1.8) WinUAE CPU core: FPU 221 Mhz, DSP 32 Mhz, CPU 15 Mhz
SW FPU emu shows slightly higher Mhz than HW FPU emu. Moving mouse drops FPU and CPU numbers up to 20%
Chronos 3D player 2.0 - Requires 15-bit display (e.g. NOVA)
Delmpaint 2.3.1 - Program errors at exit if started in other than 256-color low rez
Escapepaint 1.1 - Very nice
FalcAMP 2.5 emu MP3s have no sound / complain about DSP timeout (v1.20b, v1.09 just does not do anything with MP3 files), but MOD playing works fine, unless MP3 is tried first
Falcon Sound CPX 2.3 - CPX to view + set Falcon's sound system state
FlaySID (v3.01) 2.5 emu (SID playback with DSP engine froze app in Hatari v2.4.x)
FlexTrax 2.5 emu Heavy to emulate, sound is very noisy. Startup graphics look OK only in VGA mode
Fractals 2.2b 2.4 emu 030 + DSP used for fractal calculations
GemPLAY 2.0 emu Requires beefy machine for AM playback. Unless user manually adds (e.g. "C:") drive prefix to file mask in file selector, v1.92 and newer prefix file paths with "*", which is not accepted by TOS4 (but works with EmuTOS)
Godpaint 1.0 -
Graoumf Tracker (v0.8890) 2.3.1 emu 32-voice DSP soundtracker
Hextracker (v0.849) 2.4 - Uses non-standard mouse event scaling factor. Mouse cannot (vertically) traverse whole Hatari window unless mouse grab or fullscreen mode is used
Indypaint 1.0 - Errors at exit if started in other than HiColor mode
MegaPlayer v1.15/v1.16 2.3.1 emu Plays several tracker formats using DSP with nice GEM UI. Unless user manually adds (e.g. "C:") drive prefix to file mask in file selector, it prefixes file paths with "*", which is not accepted by TOS4 (but works with EmuTOS). Plays Octalyzer MODs badly
MP2 player 1.5 emu NoCrew MP2 sound player
Quaderno 2.3.1 - MIDI auto-composer / sequencer. Expects 640x400@256. Does not work when run from the drive root; it either needs to be run from a subdirectory, or one needs to symlink quaderno.sys directory under itself to work around this (which is required when using auto-start as that runs program with its directory being the drive root)
Rainbow II multimedia 1.5 emu Application scrolls screen from the edges, so mouse cannot easily be used to interact with items on the sides, unless Hatari mouse grab or fullscreen mode is used
ScummVm (2.8) 2.5 - Full version, needs FPU and 4 + 64 MB RAM
Voxx 2.5 emu UI freezes after "Dsp: Stack underflow" error. In demo one may be able to interact few secs before this, but with free v1.00 version freeze happens right after showing startup logo (no user-space instructions are executed, only TOS interrupts). Requires VGA with 640x480@16 resolution at minimum
Whip 1.4 emu Effects are working
WinRec 1.4 emu Direct-to-disk recording with DSP sound effects processing

TT/Falcon utilities

Here are some utilities that either have specific TT and/or Falcon support or work only on them.

TT/Falcon utilities
Utility Hatari version Notes
Adebug (reloaded) 1.7 Debugger supporting 68000 - 68030
Calamus 2.3
Calamus SL, 1991 demo:
  • Nice with TT-med or TT-high, and larger VDI modes
  • Requires at minimum 2MB ST and 640x400 resolution
Calamus SL2000, SL2003 R3, L2006 R7, LE2015 R1 (lite versions):
  • Require either GDOS to be installed, or ancient EmuTOS version (v0.9.5-v0.9.12) which did not have GDOS stubs
  • Require at minimum 8MB RAM and 800x600 resolution (e.g. TT-high or 800x600@16 VDI mode)
Cécile v2.22 2.3 Hard disk driver. Supports only TT and Falcon. When using Falcon as machine, you either need to use an IDE disk, or disable the "fast boot" option.
FreeMiNT / XaAES 2.5 Needs to be installed/booted from a hard disk image as MiNT overrides GEMDOS (i.e. GEMDOS HD cannot do its interception).
FreeMiNT v1.19, bootable snapshot from summer 2022:
  • With 030 MMU + FPU + cycle-exact (cache) emulation enabled, switching to XaAES, clicking on "Quit all Apps" and then "Quit XaAES" (in "Process" menu) freezes with EmuTOS v1.1.x (but works OK with newer EmuTOS versions)
VanillaMiNT-030-1.19, from March 2017:
  • Under TT emulation, if either MMU or 32-bit addressing is enabled, MiNT crashes at startup to "Bus Error writing at address $fffffff". Under Falcon emulation, both work
HD Driver 1.9 Hard disk driver. Works with native ACSI, IDE and SCSI on machines supporting those interfaces + NF_SCSI driver. Native SCSI bus support requires at least 020 CPU, rest work with any 680x0 CPU
ROMSPEED 1.9 Utility to copy and run ROM from Fast-RAM to accelerate its working. Requires TT-RAM. Different memory timings on different memory areas aren't emulated yet, so no speed changes are visible

Software sites

In case you are new to the Atari scene or an old-timer who's forgotten where all the freely available software is, these file archive sites still retain their Atari sections:

Demos (for many platforms) can be found from pouet.net and besides Atari scene news, Dead Hackers Society provides descriptions, screenshots and files for tools to create music, graphics and code on Atari:

There are also couple of sites dedicated to STE and Falcon specific software: