Hatari Atari Software Compatibility List

Index

Introduction

Here are lists of Atari software that have been tested with different Hatari versions and configurations.

First is listed software (games, demos and applications) for normal STs, after them is listed STE software. Then there are a few TT-only games and demos, and finally a list of somewhat working Falcon games, demos and applications.

Technical details and any known issues in the software are described in the "Notes" column of the lists. Software having issues has different "Hatari version" column background color; orange for minor and red for major issues. The first known/tested Hatari version with which a program worked (perfectly) or with which it was last tested still to have issues, is given in the version field.

Reporting compatibility issues

If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) and this information is missing from these lists, please mail hatari-devel mailing list so that we can update the list.

Before reporting something not working as expected, please check few things:

Note that some demos and games (especially floppy-only ones done with STOS), don't work with the free EmuTOS ROM. To make sure they have enough RAM available, you should use the most appropriate EmuTOS version: 192K one for ST, 256K one for STE, and 512K one (included with the Hatari binary downloads as it has widest HW support) for TT/Falcon games and demos. For more information, see emutos.txt.

Also note that since Hatari 1.8, support is included also for STX, IPF and CTR floppy image formats. They allow storing disk contents in an unaltered form, without requiring a crack to remove the copy-protection. Some complex protections rely on precise CPU/FDC timings provided with these formats, and a specific TOS version.

(More information on games compatibility on Atari forum.)

ST software compatibility list

These aren't comprehensive lists. The lists concentrate mainly on software that has (historically had) problems working in Hatari or provide good regression test-cases for some specific technical emulation issues, but some well known other programs are also listed.

By default everything that works on a real ST should work also in Hatari.

ST games

Tested ST games
Game Hatari version Notes
4 Wheel Drive compilation 1.8 Requires TOS 1.04
A320 Airbus 1.8 Does not work with cartridge / HD emulation
Alien World before 1.0  
Antago 1.8 Write protection should be OFF
Arkanoid 1.8 Requires TOS 1.02 for mouse input
Armalyte before 1.0  
Baal 1.8 Does not work with cartridge / HD emulation
Bio Challenge 1.8 Does not work with cartridge / HD emulation
Blood Money - Superior 65 1.9 The file version of this game has some serious bugs and will crash with TOS 1.04 or 1.62, and maybe in other conditions too. Avoid it, use another version of this game
Bolo 1.7 This game works in medium resolution and in monochrome
Bubble Bobble before 1.0  
Captain Blood 1.7 Uses the IKBD set-clock command to set a custom time for game-internal time measurement
Defenders Of The Earth before 1.0  
Dragon Ninja 1.8 Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
Eco 1.8 Write protection should be OFF
Eliminator before 1.0  
Exterminator 1.2 The "Patch Timer-D" option must be disabled to avoid color raster problems
Enchanted Land 1.3 This game uses heavily sync-scrolling techniques!
F15 Strike Eagle 2 1.3  
F29 Retaliator 1.6 Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
Fire And Forget II 1.8 Requires UK or US TOS
Fuzion CD 161 1.6 Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C not correctly initialized to play digidrums. Use STE mode instead.
Garfield Winter's Tail 1.8 Requires TOS ≤ 1.04 and ≤ 1MB RAM. Does not work with cartridge / HD emulation
Grimblood 1.8 Requires TOS ≤ 1.02
Hover Sprint 1.8 Write protection should be OFF
Jaguar XJ220 (development demo) 1.2 Only loads correctly when "Fast floppy" option is disabled
Knightmare 1.8 Does not work with cartridge / HD emulation
Leisure Suit Larry 2 before 1.0 Everything works, even Roland-MT32 MIDI music
Leander before 1.0  
Lethal Xcess Beta 1.8 The STX version requires Hatari ≥ 1.8 to handle the protection
Lethal Xcess 1.0 Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
Microprose Golf 1.7 Requires Hatari ≥ 1.7 to avoid a crash during the game's intro
Metal Mutant 1.0  
Monster Business 1.8 Does not work with cartridge / HD emulation
Mr. Heli 1.8 Does not work with cartridge / HD emulation
Navy Seals before 1.0  
Nebulus 1.1 Disappearing platform tiles sound dodgy
No Buddies Land 1.3 Uses "0-byte" vertical sync-scrolling
Oids 1.8 Write protection should be OFF
Pirates! before 1.0 Game also supports MIDI music
Populous   US version of the game requires US TOS to work
Populous 1.8 Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
Prehistoric Tale 1.8 Does not work with cartridge / HD emulation
R.B.I. Baseball 2 1.6 On STE, the game will play sounds with the DMA audio, but with a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound fx don't sound correct because of that, but that's not an emulation bug
Rick Dangerous before 1.0  
Robocop II 1.1  
Running Man 1.6 When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug informations to the serial port)
Seven Gates Of Jambala 1.3 Uses a very rare mode for timer B to count start of line. Disable the "Patch Timer-D" option to avoid color raster problems.
Skweek before 1.0 Does not work with cartridge / HD emulation
Slayer 1.3 Uses color raster FX at highscore and main screen
Speedball before 1.0  
Spherical 1.8 Requires ≤ 1MB RAM
Spidertronic 1.7 Crashed before the 50/60 Hz selection screen with Hatari < 1.7
Squixx 1.4 Requires TOS 1.00 for input to work
Star Goose 1.1  
Subbuteo 1.7  
Super Hang-On 1.7 Requires Hatari ≥ 1.7 to avoid flickering rasters
Super Monaco GP 1.7 Requires Hatari ≥ 1.6 for correct FDC emulation and Hatari ≥ 1.7 to avoid flickering rasters
Super Sprint 1.3 The "Patch Timer-D" must be disabled or the music will play too fast
Super Skweek 1.3 Disable the "Fast floppy" option if your version fails to load
The Deep 1.1 When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug informations to the serial port)
The Final Conflict 1.7 Buggy samples replay during the intro, requires Hatari ≥ 1.7
The Sentinel 1.7 Mouse moved too slowly before Hatari 1.7
The Teller 1.9 Does not work with cartridge / HD emulation
The Ultimate Ride   The game has a bug and will crash if drive B is empty. Either disable drive B or insert disk 2 in drive B to make it work
Tiles Osmosis 1.8 Requires disk in drive A: to start
To Be On Top 1.8 Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, current emulation requires to use ≥ 1MB RAM
Toki before 1.0  
Total Eclipse 1.8 Does not work with cartridge / HD emulation
Treasure Trap 1.8 When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug informations to the serial port)
Warlock's Quest 1.7 The game has some IKBD bugs, it doesn't work with TOS 1.04, but works fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive than the joystick mode, but that's the same on a real ST
Wings Of Death 1.0 works in STE mode too
Xenon 1.1  
Xenon 2 - Megablast before 1.0  
Yolanda 1.6 This game expects random data from the TOS memory test in low RAM, so the emulator has to be started with "fast boot" disabled or the game will freeze after a few seconds
Zombi 1.6.2 Uses the IKBD set-clock command to set a custom time for game-internal time measurement

ST demos

Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. They are marked with '*'. Few remaining screen sync issues are related to hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).

Tested ST demos
Demo Hatari version Notes
1984: No Cooper 1.0 Many very good plasma effects, mid res overscan, ... The loader's protection requires exact cpu/shifter sync, as well as cpu pairing
ACF: Just Buggin' 1.6 Requires at least Hatari 1.6 for correct FDC emulation
Acid Team: Dragonnels* 1.1 Uses its own IKBD 6301 routine. The "Unlimited Bobs" screen is very sensitive to proper IKBD timings.
Aggression: Overdose before 1.0 Does not work with cartridge / HD emulation
Big Alec: Audio Artistic Demo 1.7  
BushWacKers: Transbeauce II* 1.1 Uses its own IKBD 6301 routine. Does not work with HD emulation. Due to a bug in the demo when detecting RAM size, it will crash in STF mode when using more than 1 MB (because MMU is forced to 512 KB)
Chaos: Pandemonium 1.5 The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
Checkpoint: Posh before 1.0  
Checkpoint: Suretrip 49% 2.0 Requires Hatari ≥ 2.0 to work, else the fullscreen tunnel part will crash after a few seconds (due to complex VBL/HBL exception timing)
Dead Braincells: Monoscreen 1.9 (Partial) monochrome overscan isn't supported by Hatari. Demo requires manual monitor timings adjustments to work (which may be SM124 specific)
Delta Force: Punish Your Machine 1.5 Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. "Best Part Of The Creation" uses spec512 mode in med res
Delta Force: Syntax Terror 1.3 Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 (mixes 50/60 HZ lines)
DHS: Sweety before 1.0 Does not work with HD emulation
Diamond Design: Brace 1.5 Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
Dune: Illusion 1.0 Very nice demo. Some rasters are sometimes flickering, this is a bug in the demo, not in Hatari. Using --fastfdc can cause problems with some parts of this demo
Dune/Sector One: Fantasia before 1.0  
Dune/Sector One: Odd Stuff before 1.0 In STF mode, some screens tries to simulate more colors by changing the palette on each VBL, which creates an unpleasant flickering effect (this is not a bug in Hatari). Use STE mode for better results
Eagles / EKO / Impact: Place To Be Again devel Although the demo should work in STF mode, the colors will be wrong in the Menu part, unless you use STE mode (this is a bug in the demo which disables timer B when enabling timer A to play samples)
Equinox: Virtual Escape before 1.0  
Equinox: Vodka Demo 1.6.1 The 'Kill The Beast 2' part requires Hatari 1.6.1 to work. Also due to a bug in the demo loader that forces MMU to 512 KB, the demo will crash in STF mode with more than 1MB RAM (even on a real STF)
Fraggle's: Bird Mad Girl Show 1.5  
Futur Minds: Snork 1.5 DNT screen 1 is mixing low/med res on the same line, which is not supported by Hatari at the moment
Inner Circle: Decade Demo 1.7 Very good demo. Reset part requires Hatari ≥ 1.7 to avoid flickering bottom border
Lynx: BBS Intro 3 1.5 Good 3D (voluntarily uses some address errors in the 3D routines)
M.C.S: Delirious Demos IV 1.6 Requires at least Hatari 1.6 for correct FDC emulation and for some of the overscan screens. Some screens are not working or not correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
MJJ Prod: Anomaly 1.7 Requires Hatari ≥ 1.7 to avoid glitches in the main menu when playing digidrums
Next: Phaleon Giga Demo 1.0 4 disks. Some overscan screens have small sync issues (in Future Minds screen, planes are shifted in the lower part)
Offbeat: The Musical Wonders 1990 1.7 This demo requires STE mode. With STF mode, bottom border is not correctly removed (this is the same on a real STF)
Omega: Omega 1.3 In full overscan screen, planes are shifted due to missing hi/lo stabilizer
Omega: RGB Plasma 1.5 Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
Overlanders: European Demos 1.1 Does not work with cartridge / HD emulation
Overlanders: Gen4 Demo 1.5 Does not work with cartridge / HD emulation. Uses illegal/address error exceptions to decode the program
Overlanders: Ventura 1.1 In Ultimate Dist screen planes are shifted in the upper logo
Oxygene: Flip-o-demo before 1.0  
Oxygene: ST-NICCC 2000 Demo 1.7 Due to a bug in the FDC's emulation, the demo ran slower than expected with Hatari < 1.7
Paulo Simoes (ljkb): The Overscan Demos 1.0 All demos are running in overscan, including some spectrum 512 pictures.
Paulo Simoes (ljkb): shforstv 1.3 Small technical demo posted on www.atari-forum.com. It features the most advanced hardscroll on STF, using only 4 raster lines and all possible borders's removal (including 162 bytes 50 Hz line).
Phalanx: Overdrive 1.1 In Dragon screen planes are shifted in the upper part
PHF: UMD 8730 1.8 The Ultimate Music Disc for Atari. This demo doesn't work in STF mode with Hatari < 1.8, due to the non standard fading colors routine used at the start of the demo
Reservoir Gods: Hallucinations before 1.0  
Sector One: Oh no!! More Froggies 1.0 Works only with <4MB of RAM. It doesn't support SID sound with timers during the overscan parts, so it stops music (it is not a bug).
ST Connexion/Overlanders/Legacy: Froggies over the Fence* 1.1 Uses its own IKBD 6301 routine
Sync: The LoSTE screens 2.0 Uses 2 cycle precision to create 0 byte lines on STF/STE and requires wakeup states emulation for STF
Sync: {Closure} 2.0 Very technical demo requiring accurate emulation of many items : 2 cycle precision, wakeup states emulation for STF, new overscan line with no stabiliser on the right. A real benchmark for emulators !
The CareBears: SoWatt 1.0 Sync-scroll, overscan...
The CareBears: Swedish New Year 1.3 Fullscreen in the first TCB screen is mixing 50/60 HZ lines
The Exceptions: B.I.G. Demo 1.0  
The Lost Boys: Mindbomb 1.3 "DI No Shit" is mixing 50/60 Hz lines. Does not work with cartridge / HD emulation
The Marvellous V8: V8 Music System 1.1 The keyboard detection at the beginning is buggy and it is sometimes necessary to retry several times (this is the same on a real STF)
The Syndicate: If Pigs Could Fly before 1.0  
The Union: The Union Demo 1.8 One of the most famous ST demos. Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, current emulation requires to use ≥ 1MB RAM
TNT Crew: Death of the left border 2.0 Planes are shifted, but Hatari ≥ 2.0 includes a temporary fix for this
TOS Crew: 4-pixel plasma screen 1.8 This demo features some 4 pixels color changes on STF, instead of the usual 8 pixels minimum width
Unlimited Matricks: Dark Side Of The Spoon 1.0 Lots of fullscreens and sync-scrolling
X-Troll: Long Screen before 1.0  
Ym Rockerz: Popstars before 1.0  

ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

Tested applications
Application Hatari version Notes
Programming
AHCC 1.3 Open Source Pure-C compatible C-compiler and IDE
Pure-C 1.4 Debugger had issues with GEMDOS HD emulation before Hatari v1.4
Devpac 2.2 1.2  
Devpac 3 1.7 Earlier GEMDOS HD emu flushed writes only when file was closed or its metadata was changed. Before Hatari v1.7 tools run by Devpac could get incomplete file contents
asm56000.ttp 2.1 Works correctly only when Fopen() returns very small file handle numbers. Doesn't work with GEMDOS HD emulation as that returns high file handle numbers to avoid conflicting with TOS file handles. Use disk images for compiling
Turbo Assembler before 1.0 Due to a bug you need to have a proper disk image inserted into drive A.
GFABASIC 3.6TT before 1.0 MENU.PRG does not like harddisks. Use disk images for compiling.
ST Basic before 1.0  
Gulam shell before 1.0  
Orcs Resource editor before 1.0  
Graphics
Crackart before 1.0 Harddisk access does not work with GEMDOS emulation - fine with disk images
ImCon before 1.0  
Mgif 1.4 Convolutions can use Falcon DSP and JPEG loading Brainstorm DSP decoder
Neochrome 1.3  
Neochrome Master 2.28 2.1 Use bottom border removal on 50 Hz and 60 Hz screen
OCR before 1.0 Didn't try scanning
Spectrum 512 1.7 Mouse moved too slowly before Hatari 1.7
Speed Of Light before 1.0  
Sound
Hextracker 1.5 Uses non-standard mouse event scaling factor. Mouse cannot traverse whole Hatari window unless mouse grab or fullscreen mode is used
M 1.9 MIDI program, use a weird way to trigger interrupt by changing MFP's AER
MusicMon 2 before 1.0  
Noise Tracker 1.1  
Notator 1.9 MIDI program, very sensitive to the timings when writing to the MIDI's ACIA
Protracker ST/STE 2.1 2.1 Use bottom border removal on 50 Hz and 60 Hz screen
Quartet before 1.0  
Realtime 1.9 MIDI program, use a weird way to trigger interrupt by changing MFP's AER
SidSound Designer before 1.0  
Accompanist
(Henry Cosh Sequencer)
1.2 MIDI input/output works
Cubase Lite 1.2 MIDI input/output works
Sequencer One 1.2 Both MIDI input/output and sampled sound work
Text Editors
Tempus before 1.0  
Qed editor before 1.0  
Everest editor before 1.0  
Business applications
Opus spreadsheet before 1.0  
SBase database before 1.0  
Sheet spreadsheet before 1.0  
Calamus v1.0.9 before 1.0  
Outline Art 3 (demo) before 1.0  
Communications
CAB browser before 1.0  
Connect before 1.0  
Kivi QWK Reader before 1.0  
Desktops
Teradesk desktop before 1.0  
Thing desktop before 1.0  
Science
Euler before 1.0  
Minidraft before 1.0  
Molsys before 1.0  
Benchmarks/statistics
Kronos before 1.6 Disk speed check is really slow under GEMDOS HD emulation, use disk images instead
Statistician 1.8 Program crashes if disk info is requested for GEMDOS HD emulated drive, or a floppy drive without a disk, because program doesn't check BIOS GetBPB() function return value
Utilities
Revenge Document Displayer before 1.0  
ST-Guide before 1.0  
ST-Zip before 1.0  
STCat before 1.0  
Lharc Shell before 1.0  
TwoInOne before 1.0  
Sagrotan viruskiller before 1.0  
Others
ZX Spectrum emulator before 1.0 Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original self-extracting zip files. Both 68000 and 68030 versions work both in color and mono.

Midi setup

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution supports ALSA). For instructions, see the midi-linux.txt file.

STE software compatibility list

By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...

STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*' (for more info, see here).

Tested STE games
Title Hatari version Notes
4K Pacman 1.4  
Aerial Combat 3 1.4  
Alien Blast before 1.0  
Alien Thing 1.2 "Director's cut" preview. Needs to be run from atdcdemo/-folder in root
AttackWave* 1.3 Uses blitter and DMA sound on STE
Astrodia* before 1.0 Blitter
Battletris+ before 1.0  
BeGEMeD 1.8  
Blat! before 1.0  
Bombaman before 1.0  
Breakdance before 1.0 THE ultimate scene game
Chronicles of Omega* before 1.0  
Chaos Engine (demo) before 1.0  
ChuChu Rocket* before 1.0 needs to be run from disk image
Crash Time Plumber 1.8  
Dynabusters+ 2.0 Hi-score ("Table") screen flickers
Frantick 1.0  
H.E.R.O. 2 before 1.0 Requires 4MB RAM
Giana Sisters STE rewrite before 1.6.2  
Leavin' Teramis*   Loader text was not correctly displayed with Hatari < 1.8
Manga Puzzle before 1.0  
No Limit II before 1.0  
Obsession (demo) before 1.0 Opens top, left (with STE shifter bug) and bottom borders
Operation Garfield before 1.0  
Pacman on E before 1.0  
Pacmania STE rewrite 1.6.2  
Penta* before 1.0 Blitter, DMA audio and STE fadings do work properly
Pole Position (arcade conversion) 1.8 Preview version
Pooz* before 1.0 Uses STE DMA, blitter and palette
Power Up* 1.5 Very weird sound routine in STE mode : play a 2 bytes sample in a loop with DMA sound and update the content of this sample with an MFP timer
R-Type Deluxe (arcade conversion) 1.8 STNICCC preview
R0X 1.3  
R0X Zero 2.1 Needs Joypad. Credits screen overscan needs 50Hz
Roger 1.1 Needs to be run from a disk image
Skulls before 1.0 Opens right border
Starball* before 1.0 Uses DMA sound
Stardust
(tunnel demo)
before 1.0  
STrEet Fighter 2 before 1.0 Uses blitter, HW scrolling and DMA sound
Stupid Balloon game before 1.0  
Substation (demo) before 1.0  
Team 1.0 HW scrolling, DMA sound, overscan
TomTar before 1.0  
Trapped II* 2.0  
Utopos 1.4 Screen was flickering with previous version of Hatari
Ultimate Arena before 1.0  
Whitewater Madness 1.6 Bottom part of the screen is not correct, due to changing video address when display is already on
Wolfenstein 3D* 1.2 Uses DMA sound on STE
Zool (demo) 1.0  
Zero-5
(ST Review -demo)
2.0 STE DMA sound, Blitter and palette. STE joypad / mouse control. Mouse cursor flickers in menus. Demo crashes after landing on moon, getting back on space and few quantum bombs have exploded (could be demo issue). Earlier Hatari versions had issues in mouse control + flicker and wrong colors on the bottom part of the in-game screen

STE demos

Blitter emulation cycle-accuracy is an issue for some demos.

Tested STE demos
Demo Hatari version Notes
Aggression: Armada is dead 1.0  
Aggression: Braindamage 1.3  
Aggression: RGBeast 1.9 Overscan + blitter. Requires Hatari ≥ 1.9
Anatomica: Extreme Rage 1.1 Bad blitter timings cause timer B to occur at wrong time
Atari scene collective: 20 years* 1.1 You may need to reset between screens
Brainless Institute: Bad Taste 1.4 Demo crashes during the vector balls at the beginning. This is due to the blitter overwriting some code (due to a bug in the sprite routine) but the reason why it happens only under Hatari was not found yet
Checkpoint: ATM 10 Years 1.8 Streamed music, voxels
Cream: Madness 1.2 Music demo with Amiga Paula soundchip emulation + tunes
Cybernetics: New Stream 1.8 WRITER.PRG doesn't work due to FDC "write track" command, but demos work fine if you convert IMG files to ST floppy images by removing their 8 byte header.
Cybernetics: Relapse 1.9 WRITER.PRG doesn't work due to FDC "write track" command (same as 'New Stream'). The Graphix Sound 2 part uses blitter with overscan and requires Hatari ≥ 1.9.
Defence Force: Save The Earth 1.5 Right border switches, blitter, extended palette, HW scrolling/screen splitting, DMA music + microwire/lmc control.
Defence Force: Time Slices 2.0 Monochrome. Vertical STNICCC2015 scroll text is missing and some parts of the screen have inverted colors: https://www.youtube.com/watch?v=RlpP7JVImGA
DHS: Cernit Trandafir 1.5  
DHS: Just Musix 2 1.0  
DHS: More or Less Zero 1.5  
DHS: Revise and Revisit 2.1  
DHS: Tyranny & Massacre before 1.0  
Dune/Sector One: Antiques 1.6.2 The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes but that's a bug in the demo, not in Hatari
Dune/Sector One: UFO 1.7 Requires --fastfdc off
Electronic Images: Music Dream II 1.5 This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) and won't work correctly with Hatari < 1.5
Extream: Vulgar Display of Power 2.1 Filled vectors with effects (z-buffering, polygon clipping, plane projection)
GGN: The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez
Hemoroids: Heal Old Geek 2.1 Only endpart.prg needs STE
ICE: Ecstacy A before 1.0  
ICE: Jam-Cols 2.1 Changes background color using blitter
ICE: Kryos & Intruding 1.1 Planes are shifted
ICE: Space Tale 2.0  
ICE: The Wave Of The Future 1.6.2
Imagina: Xmas demo 92 before 1.0 Flickers without frameskip
Imagina: Systematic error 1.4
Light: E605 before 1.0  
Light: Power Rise 1.1  
Light: VGA slideshow 2.0 Some vertical bad pixels stripes and one of the images broken, otherwise fine
Masters of Electric City: Unbeatable 1.8 Monochrome. Claims to work in ST, but due to bug in demo, does only on STE
MJJ-Prod: 1st Step before 1.0  
New Core: Beyond Deadline before 1.0  
New Core: Coreflakes 1.1  
Next: Illusion 1.2 Part of the Phaleon Gigademo
N.L.C: Techno Drugs before 1.0  
No Extra: 0OMPA 1.8  
No Extra: Infinite Live of the Blitter 1.8+ Demo crashes in Hatari v1.7/v1.8 due to Blitter / MFP timings issue. Needs floppy in drive A
Omega: Grotesque before 1.0  
OUCH: Songs Of The Unexpected 1.5  
Oxygene: Amiga Demo 2 1.4 50kHz DMA sound
Oxygene: We Were @ 2.0 Blitter + overscan. 4MB
Paradox: 20 years Atari STE megademo 1.4 Sound is broken in Paradox color zoomer screen. Reset screen has a bug and will issue lots of bus errors if RAM is less than 4 MB.
Paradox: X-mas 2004 demo 2.0 The last (4th) screen horizontal scroll texts don't look right and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
Paradox: Pacemaker 2.3 There was some garbage in the end screen when the demo had been started from GEMDOS hard disk with Hatari versions previous to 2.3. The demo should run fine in Hatari 2.3 and newer.
Paradox: HighResMode 1.5 Use spec512 mode in med res. Requires Hatari ≥ 1.8 for correct alignment between bitmaps and color changes
POV: POV 136 1.6 Hatari doesn't support modifying $ff8205 and reading it back while display is enabled. Without VBL sync, there's a only 10% chance of STE HW detection working
Reservoir Gods: Mind Rewind before 1.0 Opens all borders, heavily abuses horizontal STE HW scrolling
Reservoir Gods: Grimey before 1.0  
Sedma: Blitter Mania 1.1  
Syntax: Reanimation before 1.0  
Stax: Compact Disk #65 Requires TOS ≥ 1.06. MegaST's real time clock should be disabled
T. Barker: Fantasia before 1.0 For any other than TOS 1.06, you need to use fantfix.prg first
The Pixels Twins: Mental Hangover 1.5 Does not work with cartridge / HD emulation. Real Time Clock should also be disabled to prevent a bug in the boot sector's loader (depends on the TOS version used). Sound requires Hatari ≥ 1.5 to work (the routines write in the sample buffer while it is played by the dma)
Tobe and 505: Tribute to Rainbow TOS 1.1  
Unit 17: Dynamite 1.2  
Unit 17: E.P.S.S. Demo 1.4 Video counter is modified while display is ON
Ym-Rockerz: Tyme Warp 2.0 The demo crashes on a real STF (write to ff8939), although pouet.net wrongly lists it as STF compatible
Zeal: Birdie 2 & Lethal Trash 1.0  

STE applications

Finally some STE only or STE enhanced applications.

tested STE applications
Application Hatari version Notes
Hextracker (0.849b) 2.0 Uses non-standard mouse event scaling factor. Mouse cannot (vertically) traverse whole Hatari window unless mouse grab or fullscreen mode is used
MaxYMiser DMA before 1.0  
Octalyser STE 1.0 Opens left and bottom border, screen flickers when playing mods if Octalyser isn't configured correctly for the machine
Protracker STE 1.4 Opens bottom border, 50kHz DMA replay
Stretch before 1.0 Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode

TT software compatibility list

Most programs that work on TT work also in the Falcon emulation. As all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

TT games

TT games
Game Hatari version Notes
Capy 2.0 VGA/TT-medium only. Some version(s) bus error due to DSP register check (although they should support TT with chip music)
OpenTTD 1.9 "hatari-prg-args --machine tt --tos tos306uk.img -s 4 --ttram 256 -- ./openttd-m68020.gtp -m null -s null -b 8bpp-optimized", then select "original" as "Land generator" at game start. Works also on Falcons with FPU and no DSP. Start from TT-low resolution.
Oxyd 2 TT before 1.0 Oxyd 2 in color

TT demos

TT demos
Demo Hatari version Notes
Brainstorm: Adebug 3DTT demo 1.2 (Works also on Falcon)
Daroou: Daroou's GEM Demos 2.0 Need TT-low mode. Work also on Falcon (with music). Boing demo bus errors on startup on both
gwEm: 4getful 2.1 TT-version of gwEm's 4K demo
Moving Pixels: TT-Wars before 1.0  
Omega: Swing, Vinjett, Xitkul 1.2 TT demos included to XiTEC presentation. Xitkul colors flicker
tSCc: 256mbrot, Bragg256, Glasstro, Orion-B, Yabt 1.8 TT/Falcon intros, Bragg256 requires WinUAE CPU core
tSCc: Beams 2.1 TT-version. At least 8MB RAM
tSCc: CrY image viewer 2.0 Needs at least some TT-RAM. interlaced 16bpp CrY mode flickers badly + colors are wrong
tSCc: TC fish / blobs 2.0 Flickers badly
tSCc: TT-hires 2.0 Needs 8MB. Slideshow flickers badly + graphics and colors are wrong
Xanth FX: Shiny Bubbles TT 1.2  

Falcon software compatibility list

You can select between three different DSP emulation modes with the Hatari "--dsp" option:

The "dsp" column in tables below tells which DSP emulation mode needs to be used for the given program to work. If it doesn't matter, the column contains "-". The column for whether the program works and for whether it has (working) sound have "yes" when this is true and otherwise "-".

Note that because EmuTOS (tos.img included with the Hatari binary downloads) doesn't yet support OS calls for controlling the DSP, none of the programs using DSP work with it, they need a real Falcon TOS v4.x.

If something works only with either WinUAE or oldUAE CPU core, that's documented. Many timing critical demos (for example ones using NoCrew's DSP MP2-player) that are marked as working in the list below, work only with the (default) WinUAE CPU core.

Due to incomplete VIDEL emulation, missing JagPad support and some remaining emulation cycle accuracy issues, some Falcon programs aren't usable yet. Most games and demos work with RGB monitor, those requiring VGA one are indicated separately.

Falcon games

Falcon games
Title Hatari version Sound DSP Comment
Aazohm Krypth 1.3 - emu Use joypad. 8MB RAM. Black screen without DSP emu. Auto-starting works from Hatari v2.1 onward
Aces High preview 1.3 - -
Addsub 2.0 - - Cannot be played. Exits when joystick up is used, often also on second startup
Ausbruch 1.0 yes - Use STE joypad. Background music if DSP emu enabled
Bad Mood (2016 game) 2.0 yes emu Enhanced Doom I/II port and engine rewrite. Game requires WinUAE CPU core, DSP and 14 MB RAM. WAD cache creation crashes/freezes, so one needs to get pre-built cache. Statusbar doesn't show due to Videl emulation omissions, unless "--natfeats yes" is used to tell game to use Hatari specific/heavier statusbar drawing mode. Some parts have clear speed differences to real Falcon due to CPU, FPU (instruction too fast) and Videl emulation (screen updated only at VBL) inaccuracies
Bad Mood
(90's demo)
1.3 - emu Old Doom level viewer. All tested versions (v2.14a, v307a) work with Doom1 WAD, but look wrong with Heretic WAD (although it is claimed to work also with that)
Blackhole 1.0 yes - 640x400@256 mode only
Block Blizzard (preview) 1.0 - -
Blum 1.4 yes - Background music if DSP emu enabled
Bomb Squad 1.0 yes -
Boom preview 2.1 yes emu
Bugger 1.4 yes emu If DSP emulation is disabled, game play pauses randomly
Bunion 1.4 yes emu If DSP emulation is disabled, game play pauses randomly
Capy 2.0 yes emu VGA/TT-medium (640x480x16) only
Cavemania (demo) 2.0 yes - Some menus are black (space gets through them). Game area bottom shows garbage. Background music with DSP emu
ChainZ 2.0 yes - Background music with DSP emu (keep space pressed while game is starting to disable that). VGA only
Chorensha 1.8 yes - Needs 14MB
Color runner 2.1 yes - Unable to start game (only joypad fire works, not directions). Music with DSP. 14MB, joypad only. VGA for correct screen height. Freezes after startup screen. With earlier Hatari version proceeded further
Columns by Deadheart (demo) 1.0 yes - Nice. Background music if DSP emu enabled
Conquest of Elysium II 1.0 yes -
Confusion (demo) 1.3 yes - Background music if DSP emu enabled. Both demos 1 & 2 work
Corsair 1.0 yes - Background music if DSP emu enabled. Multiplayer
Crown of Creation 3D 1.3 yes emu Non-interactive pre-preview
DB 4K 1.0 - - DB in 4KB
Double Bobble 2000 1.9 yes emu With earlier Hatari versions (1.4) worked also without DSP emulation
DownFall 1.5 yes - Music is very noisy
Dry Egg 1.8 yes - Music with DSP. Use joypad for control. Bus Error writing at address $e00000 with TOS v4, works with EmuTOS
DuSau 1.9 yes - Music with DSP. Use "--gemdos-drive e", expects to be run from E:
Epi-Lepsie 1.4 yes emu
Evolution Dino Dudes
(aka. Humans)
2.0 yes - Needs jagpad. Sound with DSP. Intro and menu work, but graphics are distorted in game itself (writes twice to the $ff820e register during one VBL!)
Falcon Fighter II 1.0 yes - ST low version has problems with scrolling (which doesn't happen with with STe emulation). In TC version parts of sprites get stuck to top of screen
FalcTron 1.3 yes -
Ganymed 1.3 yes - Use F1 to start game. With DSP emu there's bg music
Galaga 88 1.9 - - Needs 14MB RAM
Golden Island (v1.24 demo) 2.0 yes - VGA only. Works fully with old UAE CPU emulation. With WinUAE CPU core v1.8 or later, freezes due to CPU-DSP emulation cycle inaccuracy (0xFFFFA202 access), unless music is disabled at start
Gravon (demo) 1.4 yes emu 3D hovercraft. Slow
Great 1.3 yes - Atoms clone
Grenzüberschreitung 2.0 yes - Tron, using Lua-interpreter. In game menu, joypad directions work, fire doesn't
H2O 1.4 yes emu Nice
Hexogan (v0.6) 1.4 yes - Use number keypad to play
Impulse 1.3 yes - Nice breakout clone. Background music if DSP emu enabled
Ishar 1, 2 2.1 yes - Work only from a floppy
Ishar 3 2.1 yes -
Jewelz 2.0 yes - Background music with DSP emu (game F1 / Falcon option). VGA only
"K" 1.6 yes emu Preview for a Karting game by EXA. First entry in Training menu allows playing
Killing Impact 2.0 yes - Modern version of Joust, up to 4 players. Sound with DSP. Game screen colors etc are all wrong
King Solitaire 1.9 yes - Nice gfx
Kwiks.pd 1.9 yes - Nice Quix clone
Lamemine 1.0 yes dummy emu Background music if DSP emu enabled
Lasers and Hommes (DLDH2) 2.1 yes emu Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise game bus errors when it starts DSP-rendering the rooms
Les Dinosaures (demo) 1.6 yes emu
Llamazap 1.6 - - Linked version doesn't have (DSP) music, others have. Playable with STE joypad, but would benefit from extra buttons in jagpad
Madtris 1.0 yes -
Masters of Chaos 1.1 - - 2-4 player "Dungeon Master". 4 players needs MIDI. Works only with 1-2MB of RAM
Men at War (preview) 2.1 yes emu Requires both WinUAE CPU core and DSP to be enabled. Bullets aren't visible. Separate intro program works only with 14MB, has garbage on screen and double bus errors at end
Milanopol 1.0 - -
Mini F1 demo 2.0 - - Freezes when the game would start (until VideoAddressCounter == $2A?). Constant "crossbar DMA Play: Illegal buffer size 0" messages. Sound is just noise
Moongame 2.0 - emu Pointer cannot be moved in the game menu
Moonspeeder (preview 2) 2.1 Yes emu lst*.* files need to be renamed with GEMDOS HD emulation as game searches them with different name (space before dot). Preview 1 worked already earlier, but is non-interactive. Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise exits at start
Mouse trap 2.0 yes - Initial game screen looks OK, then suddenly screen mode gets wrong
Multi Briques 1.6 yes emu v1.50 of game works, v1.00 gets stuck at start with white screen
Neurobot.108 1.0 yes -
Nibe2 2.0 - - Videl emu doesn't support rasters in title screen
Offworld Security 1.9 yes - In earlier Hatari versions startup screen was black
Operation Skuum 1.3 yes -
Pac Them 1.0 yes - Nice
Pacmania X68000 1.9 - - Needs 14MB RAM. Original resolution version flickers, PM*.TOS versions don't
Painium Disaster 1.0 yes - Some garbage temporarily visible in screen changes
Pinball Dreams 2.0 yes - Main menu works only with WinUAE core. Actual game screen is scrambled / doesn't work
Pingo98 2.0 yes emu Colors wrong in classic version, TC version just exits. DSP used for background music
PMHeretic & PMDoom 1.0 yes - Very slow
Poker 1.3 yes - Works only in VGA
Pong 2K (demo) 1.3 yes - Background music with DSP. A bit unstable
Pouspous 1.0 - - Image puzzle. HiColor only
Push It 1.4 yes - Background music if DSP emu enabled. Auto-starting works from Hatari v2.1 onward
Q-Blue 1.0 - - Hicolor / VGA only
Radical Race (demo) 1.0 - - Nice
Raiden 1.0 yes - Use joypad, needs over 4MB
Rave 1.0 yes dummy emu Background music with DSP
Reeking Rubber 1.8 yes - (Required proper emulation of Videl palette registers at startup)
Risk 030 1.3.1 - - VGA (640x480) only. If auto-started, resolution isn't correct
Running 1.3 yes emu A Doom like game. Both the 1996 preview and 1997 shareware versions work fine. Auto-starting works from Hatari v2.1 onward
SBM 1.6 - - Nice bomberman clone. v0.8 works fine, v1.03 crashes randomly and requires WinUAE core
Shangai (demo) 1.3 - -
Sheer Agony 1.3 yes -
Snatch by FUN 1.3 yes - VGA 640x480x16 mode only. Background music with DSP
Sky Fall 1.9 yes emu If auto-started, wants to access also A: and B: drives
Slippery Sam 1.6 yes dummy Needs 14MB of RAM. Background music if DSP emu enabled
Sokoban by FUN 2.0 yes emu VGA 640x480x16 only, Exception 2 + Pterm(-1) after loading data
Space Taxi 1.0 - -
Spice 1.0 yes - Nice Defender clone
Static 1.0 - - Play solitaire against computer
Sweety Thingies 1.6 yes - Background music if DSP emu enabled
Switch 1.0 yes - Background music if DSP emu enabled
Sworm 1.9 yes emu If auto-started, wants to access also A: and B: drives
Tank Blaster 2.1 yes -
TeknoBalls 1.4 yes emu Breakout clone
Tautology 1.9 yes -
Tautology II 1.9 yes - Nice Mahjongg variant. Supports Joypad (configurable). Background music with DSP emu enabled
Tetrhex 1.0 - -
Towers 2 1.3 yes emu
ToyMan 1.0 - - Pacman
Trinoids 1.9 yes - Columns clone, sound with DSP
Tron 2 2.0 yes dummy emu VGA only. Background music if DSP emu enabled
TsccTron (preview) 2.0 yes - Requires WinUAE CPU core, bottom screen black (palette tricks?). Background music if DSP emu enabled
TUM 1.0 yes - GEM minesweeper
Ufo War 2.0 yes - 256-color, 80-column, no interlace video mode only. Screen scrambled. With GEMDOS HD, after a while does invalid Fread() and terminates with error code. With disk image, lot of "pBank flags mismatch" and FDC DMA warnings. Background music with DSP emu
Ultimate Arena (demo) 1.5 yes yes Falcon version of the game
Vertical Mayhem(+) 1.0 yes - Works perfectly, nice columns clone
Watership 2.0 yes emu Use VGA display, RGB has glitches at screen bottom
Willie Adventurer 1.0 yes - Both 1st and 2nd preview versions work, but 1st one has scrolling/display issues. Background music if DSP emu enabled
Wotanoid 1.4 yes emu Asteroids clone
X-moon 1.7 yes - Works only with WinUAE core. Needs Joypad. Background music if DSP emu enabled
Zodiax (demo) 1.0 yes - Nice R-type game clone

Falcon demos

Some demos require FPU, although normal Falcon's don't have a one. Old UAE CPU core always emulates FPU both for TT and Falcon machines. With the (default) WinUAE CPU core you need to enable FPU separately if demo is stated to require that.

Falcon demos
Title Hatari version Sound DSP Comment
Aggression: Aggressive II party info 1.4 yes emu Graphics don't look same as on pouet.net screenshot
Aggression: Motion 2.0 - emu Unfinished Aggression demo with 030 and DSP source code. Almost all screens work. Susie screen requires MMU, but dies to $e001c8 write bus error and Torus screen just exits
An cool: The Keff demo 2.0 yes - Gets stuck after dragons pic + bus error on black screen when tunnel screen should start
Archangel: 1600 x 600 1.6 - - Widest known Videl mode
Aura: E.X.Illusion 2.1 yes emu Needs WinUAE CPU core. Disable cycle-exact + prefetch, otherwise demo and music hang to DSP over/underflow
Avena: Binliner preview 2.0 - emu Land & Worship screens die if started with space key, use something else. Background color is correct from Hatari v2.0 onwards
Avena: DSP fishes 2.0 - emu 3K
Avena ¨ Digital Chaos: Enraged 2.1 yes emu Display update is wrong in first and plasma rotozoom screens. Freezes after few screens (just before 3D one) to DSP stack overflow
Avena: Sonolumineszenz 2.1 yes emu Disable cycle-exact (cache emulation), or use old UAE CPU core, otherwise this breaks in start to DSP stack overflow. There are a lot of "Dsp: Modulo addressing result unpredictable" warnings in the "whale" screen
Avena: Weltschmerz 1.3 yes emu
Black Scorpion Software: Atari UK demos 1.3 yes emu plasma50.prg (50Hz) has screen update issues
Brainstorm: Mouse 1.4 yes - AVR animation+music with Brainstorm player
Cerebral Vortex / Dune / Sector One Bird to be alive 2.1 yes emu
Cerebral Vortex / Dune / Sector One Tere Ra'I 1.8 yes - Music with DSP
Collapze: Sidetracked 2.0 yes emu VGA-only GFA musicdemo with DSP playback. Screen isn't cleared properly when switching between greets and info texts
Crac: Bound 2.1 yes - Sound with DSP
Crac: Bound 2 2.1 yes emu Disable cycle-exact + prefetch, or use old AUE CPU core, otherwise demo exits at start
Crac: Bound 3 2.1 yes emu
Crac: Bound 4 2.1 yes emu Freezes waiting on DSP interrupt (or Video Address Counter?)
Crac: Bound 5 2.1 yes emu Freezes in tiger screen
Cruor: 96ktro 2.1 yes emu Disable cycle-exact + prefetch, or use old AUE CPU core, otherwise demo freezes at start
Cruor: The mountains flight 2.1 yes emu Disable cycle-exact + prefetch, or use old AUE CPU core, otherwise demo freezes at start
Dekadence: Ath/0 2.2-dev yes - Music with DSP
Dekadence: Payback 2015 2.1 yes - Needs FPU and TT-RAM. Startup takes several minutes and demo is slow, so it is better just to disable DSP + sound to make fast forward faster: --machine falcon --cpulevel 6 --cpuclock 32 --fpu internal --dsp none --sound off --fast-forward yes -s 14 --ttram 64 --addr24 off. Dies to bus error later in the demo.
DHS: 128dist 1.7 - - Requires FPU
DHS: 128 krawl 1.7 - - Requires FPU
DHS: 4ever 1.7 - - Requires FPU
DHS: 4orce 1.7 yes - Requires FPU
DHS: Amanita 2.0 yes emu Music disk, DSP playback
DHS: A.T.S 1.0 yes - Fast. Needs FPU. Music with DSP
DHS: Codein, Derealization 2.1 yes - WinUAE CPU only. 030 + FPU and 4MB + 32MB TT-RAM (less for Codein). Supposed to work with 060, but that dies to FPU exception at start. Music with DSP emu
DHS: Don't Break The Oath 1.5 yes - Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)
DHS: Dream Dimension 2.1 yes - Music with DSP. Requires FPU
DHS / Evolution / New Beat: Echos 2.1 yes - 96k. Requires FPU. (ACE) music with DSP
DHS: GEM-demo 1.3 - - Needs to be started in HiColor mode to work properly
DHS: Outline 2006 invite 1.5 yes - Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)
Digital Chaos: Built-in Obsolescence 1.6.2 yes emu Requires WinUAE CPU core, gives DSP stack overflows
DNT Crew: Agony 2.1 yes emu Type "spread.ntk" to prompt. After bouncing ball fades to black, gfx aren't quite right due to incomplete VFC emulation
DNT Crew: Chaos A.D.* 2.0 yes emu Uses its own IKBD 6301 routine to decode the demo's protection. Sound is rather noisy. First plasma is half the correct height (and doubled with oldUAE CPU core). Picture before dot tunnel (on white background) isn't visible
DrTypo: Voxel 1.9 - emu At least 4MB RAM, FPU and VGA monitor
Dune Electric Night 2.0 yes emu With WinUAE CPU core max frameskip isn't enough on most screens on 3GHz i3-540, although with oldAUE CPU core it works without frameskip (except for credits at end)
Dune / Sector One 4musiK 2.2-dev yes emu Silly Venture 2018 Falcon 4K softsynth intro. 14MB RAM
Dune / Sector One Silly Venture 2k14 invitro 2.0 yes - Music with DSP
Dune / Mystic Bytes Silly Venture 2k16 invitro 2.0 yes - Music with DSP
EKO: Are You Experienced? 2.1 yes emu Requires WinUAE CPU core
EKO: E.K.O System 2.1 yes emu Requires WinUAE CPU core. "Betty Boo" picture is missing split screen transition to it and from it (shown in Youtube video). Music issues in some screens
EKO: Epidemic musicdisk 2.1 yes - Bus error for $fffffd write when drawing menu, if space pressed in EKO logo screen, otherwise illegal instruction $7bf1 earlier
EKO: Geranium 1.3 yes emu
EKO: Papa was a Bladerunner 1.3 yes emu Texture mapping uses DSP, but otherwise works fine also without DSP
Escape: _ 2.1 yes emu Disable cycle-exact + prefetch, or use old AUE CPU core, otherwise demo freezes at startup waiting for DSP. Freezes after few screens to illegal DSP instructions
Escape: Hmmm... 2.1 yes emu Disable cycle-exact + prefetch, or use old AUE CPU core, otherwise demo freezes at startup waiting for DSP. Classic from 2001
Escape: Illness 1.3 yes emu
EXA: Entracte 2.0 - - Counts CPU cycles at start and exits because Hatari is not accurate enough
EXA: Evolution 2.0 - - Counts CPU cycles at start and exits because Hatari is not accurate enough
Extream: Old Stuff 1.8 yes - Music with DSP
Extream: Tiny Things 2.0 yes - Music with DSP
Extream: Whirlpool 128k 2.1 yes emu Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise fails at start (worked in v2.0 without them). Uses strange resolution / screen transitions
Extream: Why 2.2-dev yes emu 3D with DSP, music with CPU. Julia screen needs 14MB RAM
Fit: Hex Pistols 2.1 yes emu 14MB + FPU, .tSCc port from Amiga. Works only with old UAE CPU core, bombs at startup with WinUAE CPU core
Fit: Mahabharata 2.1 yes emu Bombay-style... With some HW / 3D drivers, SDL2 fails to create wide enough screen texture, workaround added to 2.1
Fit: Stercus Accidit 2.1 yes emu 8MB + FPU, .tSCc port from Amiga. Works only with old AUE CPU core
Fun Industries: Alive 1.3 yes - Background music with DSP emu
Fun Industries: Fungle Beats 1.8 yes - Background music with DSP emu
Gaston: Earth 1.0 - - Texturemapped ball
Hydroxid: Symposium'96 2.1 yes emu Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise demo doesn't start. Double bus error (NULL pointer) after few screens, when fullscreen face texture bender ends
ICE: Cooler than ever 1.0 yes - Background music with DSP emu
ICE: Tron2001 2.0 yes - Bus error at startup unless IDE enabled. Non-interactive game(?) demo
Impulse: Bugs from Outer Space 1.1 yes -
KÜA Software ¨ Pixel Twins: I Want You To Remember 2.0 yes - Monochrome, sound with DSP
Lamers: Polygon discount 2.1 yes - 14MB, RGB. Music with DSP
Lamers ¨ Mystic Bytes: SillyVenture 2k13 Invitro 2.0 yes - MP2 music with DSP
Lazer: Autowaschen Verboten 2.1 yes emu
Lazer: Dan's Lustiges Kinderfest 2.1 yes emu Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise demo freezes right at start
Lazer: Gurkensalad 1.3 - emu 4K. Ends in static starfield
Lazer: Lost Blubb 1.6 yes emu Nice. Requires WinUAE CPU core
Lazer: Oergs 2.1 yes emu Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise demo freezes right at start
Lazer: Warum 2.1 yes emu Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise demo freezes before showing anything
Level 42: Apollo 13 2.0 - emu
Light: 680xx 2.0 yes emu
Lineout: Delta 1.3 yes emu Nice (+ almost half an hour long + includes sources)
Lineout: Hurry 1.3 yes emu
Lineout: Out 1.3 yes emu
Mind Design: 4some 2.0 - - Requires FPU + 8MB RAM
MJJ Prod: Bound 42 2.1 yes emu Cyan millstone not visible with WinUAE CPU core, with old UAE core it shows, but demo crashes afterwards. Turbo vs. Std Falcon timings demo setting doesn't affect this
Mugwumps: Cycedelic knockout 2.1 yes emu Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise demo fails at start to DSP stack overflow. Needs to be started from Falcon video mode
Mystic bytes: Chosneck Supplement (e5) 2.0 yes emu 14MB RAM. GEM shell requires starting from desktop. Intro requires FPU. Main program doesn't work with RGB 50Hz mode, only other ones
Mystic bytes: Lockup 2.1 yes emu 14MB RAM. Runs with DSP disabled, but without music or 3D graphics. With DSP is enabled, stops at start to "Timeout in dspReadWord"
Mystic bytes: Moai 96kB 1.4 yes emu 14MB RAM + FPU
Mystic bytes: Time Out 1.6 yes emu Requires WinUAE CPU core. Ends in black screen after plasma tunnel
Mystic bytes: Virtual Dream 2.0 - - 4K. Requires FPU. Needs to be started from HiColor mode
New Beat: Blue 1.1 - - Nice 4K demo from New Beat (Flu and Blue are emulation-wise both very lightweight)
New Beat: Flu 1.1 yes - Nice 4K demo from New Beat. Flu requires FPU
New Beat: Maggie 24 intro 1.3 - emu
New Beat: More 2.1 yes - Music with DSP
NoCrew: Aggressive Party 2 4k 1.4 - emu Uses DSP play / DMA record in handshake mode. Auto-starting works from Hatari v2.1 onward
NoCrew: Stocasto 2.0 yes emu No sound, otherwise works
Opium: Chrome Dragon 2.0 yes - Requires RGB. At least since v1.8, music is missing and freezes late in demo, when textured donut zooms out (waiting $2581c content to change)
Opium: Falcon Flight 1.0 yes -
Orion_: Unexpected Fun 2.0 yes - needs 8 MB TT ram, music with DSP. Colors in 3D screens not bright enough, or washed out
Paradox: 2x1287 2.1 yes - Scenes from the demo scene. Music with DSP
Paranoia: Illusion 64 1.3 yes - Background music with DSP emu
Paranoia: Rock Solid + 2.0 yes - Background music with DSP emu
POV: JESTERday 1.4 yes emu 256 colors DSP+DMA MOD music demo
Psychosis: FOG-intro 1.3 yes emu
Reservoir Gods: Are you sitting comfortably? 1.3 yes emu Needs 14MB to work properly (otherwise bombs or gets Dsp overflow)
Reservoir Gods: ASCII Art Intro, SnowStorm, Snowtro 1.0 yes emu Intros by RG. Require DSP (for music) with newer Hatari versions. If auto-started, "Snowtro" wants to access also A: and B: drives
Shadows: Firestarter 1.0 yes - Background music with DSP emu, slow otherwise. Auto-starting works from Hatari v2.1 onward
STAX: Doomino 1.4 - emu Doesn't work with 020 CPU
The Pixel Twins: Wee Gift 2.0 yes emu Needs FPU. Real time ray-tracing. After about ten minutes, animation starts to slow down a lot
The Pixel Twins: Zero Three Zero 2.0 yes emu Needs FPU. Real time ray-tracing
The Respectables: Cebit 93 demo 1.9 yes - Requires WinUAE CPU core for screen to be drawn correctly
Trio: 124 beers later 1.6 yes -
Trio: X-tasie 2.0 yes emu Demo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when MMU has been enabled. There's a Videl emulation problem left when user moves mouse (before clicking) in the first screen
tSCc: 30L Coke 1.3 - emu 4K demo
tSCc: A Rh positive 2.1 - emu 4K. Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise this crashes to illegal instruction
tSCc: Beams (Falcon version) 1.5 yes - Nice demo, NoCrew DSP MP2-music (Hatari v2.1 adds support for undocumented FPU constants needed by the first tunnel section)
tSCc: Laser Days E.P. 2.1 yes emu "80's" DSP MP2-music "disk"
tSCc: Six Sievert 1.3 yes emu
tSCc: Terrorize your soul 2.1 yes emu Works only with WinUAE CPU core. Music is mostly silent or noise. Z-buffer screen (before Rubik's cube) uses 68-pixel width, Videl should repeat the pattern instead of stretching (same as when it is later roto-zoomed). Last 4 screens + greetings execute constantly illegal DSP instructions, but they still work (last "firecube" screen before greets isn't show in demo's Youtube video)
Tony Benett: Virtual City 2.1 - emu HiColor, drawing the city requires DSP emulation
Toons: Yepyha 2.0 yes emu Strange screen sizes + black screen after 3D ant screen which just waits for Enter key before showing credits
T.O.Y.S: wait 1.6 yes emu Uses NoCrew DSP MP2-player. 60Hz RGB mode shows garbage, other mode selections work
Wildfire: 4kbtro 1.3 - emu Julia fractals
Wildfire: 4tune 1.7 - emu Requires FPU and DSP
Wildfire: ALT-party invtro 2.0 yes - Music with DSP
Unknown: Birdshow 1.0 - - A simple FLE animation player
Unknown: ROT3DBMP 1.9 - emu Streams data to DSP without synchronization

More Falcon demos can be found e.g. from the Atari.Org Falcon demos archive and demo tools from the dhs.nu demoscene site.

060 Falcon demos

Falcon demos that are for the 060 CPU.

Falcon demos
Title Hatari version Sound DSP Comment
Lamers: Lamer than Lamers 2.2-dev yes emu Stops at start when showing demo name. 060 + 64MB TT-RAM + FPU
Lamers: F22.0 2.1 yes - Stops while loading assets. 060 + 64MB TT-RAM + FPU: --machine falcon --dsp none --cpulevel 6 --fpu internal --sound off --fast-forward yes --add24 off --ttram 64 -s 4
MadWizards: Kioea 2.0 "yes" - 060 + 14MB + 64MB TT-RAM + FPU. Startup takes over 10 minutes and demo is also otherwise so slow that it is better to disable sound and DSP to speed up fast forwarding: --machine falcon --dsp none --cpulevel 6 --cpuclock 32 --fpu internal --sound off --fast-forward yes --add24 off --ttram 64 -s 14
Orion_: We Reached Stars 2.0 yes - needs 060 + 8 MB TT ram. Music with DSP. Polygon mountains part at start is missing all details (issue with palette / texture mapping?) and demo freezes in middle of that
TBL: Ocean Machine, Rift, Silkcut, Startstruck 1.9 yes - Require 060 + FPU + 4MB / 64MB TT-RAM. Music with DSP (DSP + sound can be disabled to speed up emulation a lot)

Falcon applications

Here are listed some Falcon specific applications:

Falcon applications
Title Hatari version DSP Comment
AceMidi (demo) 1.6 emu DSP generated softsynth sounds need Hatari at least v1.6 to sound OKish, and 2.0 to sound good
AceTracker v2 2.0 emu Sounds good with WinUAE CPU core, but needs beefy machine for fast enough DSP emulation
AFM (audio fun machine) 1.4 emu
Aniplayer 2.0 emu (Harmless) DSP stack underflow on JPG slide show image switching. DSP synchronization error when trying to play MP2/MP3. Mpeg 1 videos either look incorrect, or lose DSP sync. Old Quicktime and AVI videos OK
Apex Media 2.1 - The latest v2.41 works fine, as do the separate viewers. Resolution changing gets stuck on DSP access unless cycle exact + prefetch are disabled, one enables MMU, or oldUAE CPU core is used
AVI 030 2.0 - TTP worked with Hatari v1.1, freezes with v1.6, exits with v1.8+
Centview 1.3 emu Remember to run included JPEGD.PRG first (or put it to AUTO-folder)
Centurbo bench 1.9 emu New WinUAE CPU core: FPU 812 Mhz, DSP 56 Mhz, CPU 26 Mhz
Old WinUAE CPU core: FPU 221 Mhz, DSP 32 Mhz, CPU 15 Mhz
Old UAE CPU core: FPU 403 Mhz, DSP 32 Mhz, CPU 78 Mhz
(moving mouse drops FPU and CPU numbers slightly)
Chronos 3D player 2.0 - Requires 15-bit display (e.g. NOVA)
Delmpaint 1.0 - Errors at exit if started in other than 256-color low rez
Escapepaint 1.1 - Very nice
FalcAMP 2.1 emu MOD playing works fine, MP3s have no sound / complain about DSP timeout
FlaySID (v3.01) 2.1 emu No sound from SID playback with DSP engine, only with YM engine
FlexTrax 2.1 emu Freezes with old UAE core, but even with WinUAE core, sounds is noise. Startup graphics look OK only in VGA mode
GemPLAY 2.0 emu Requires v2.0 WinUAE CPU core and beefy machine for AM playback. Fileselector dir selection doesn't work with v1.92 or newer (GemPlay bug)
Godpaint 1.0 -
Hextracker 2.1 - Freezes at startup if auto-started with TOS v4 (autostarting works with other TOS versions)
Indypaint 1.0 - Errors at exit if started in other than HiColor mode
MP2 player 1.5 emu NoCrew MP2 sound player
Rainbow II multimedia 1.5 emu Works only with the new WinUAE CPU core. With old UAE core, bombs immediately at startup (MMU not emulated in old UAE). Mouse cannot traverse whole screen unless mouse grab or fullscreen mode is used
ScummVm 1.9 - Very slow, needs FPU, a lot of TT-RAM and user-specified config file name ("hatari-prg-args.sh -s 14 --ttram 256 --machine falcon --tos tos404.img --dsp none --addr24 off --fpu internal -- ./scummvm-m68020-olivier.ttp -c scummvm.cfg")
Voxx 2.1 emu Demo runs, free version freezes after showing startup logo, and DSP underflow (no user-space instructions are executed, only TOS interrupts). Requires VGA with 640x480@16 resolution at minimum
Whip 1.4 emu Effects are working
WinRec 1.4 emu Direct-to-disk recording with DSP sound effects processing

TT/Falcon utilities

Here are some utilities that either have specific TT and/or Falcon support or work only on them.

TT/Falcon utilities
Utility Hatari version Notes
Adebug (reloaded) 1.7 Debugger supporting 68000 - 68030. On Falcon and TT this uses MMU i.e. requires WinUAE CPU core
Calamus SL (1991 demo) 1.0 Nice with Hatari TT or 32Mhz Falcon emulation at e.g. 1024x768x1 VDI resolution...
Calamus SL lite 20xx 1.9 Newer versions work only with EmuTOS (2015-04-26 git version or newer), FPU, lot of both ST and TT-RAM and at least 800x600 resolution. ("--machine tt -m -s 14 --ttram 32 --tos etos512k.img", or "--machine falcon --dsp none --fpu 68882 --vdi-width 896 --vdi-height 608 --vdi-planes 4 -s 14 --addr24 off --ttram 32 --tos etos512k.img")
Cecile 1.2 Hard disk driver. In Hatari works only with IDE emulation. Supports only TT and Falcon
FreeMiNT 1.2 Needs to be installed/booted from an ACSI or IDE HD image and memory protection needs to be disabled (Hatari old UAE core doesn't emulate MMU)
HD Driver 1.9 Hard disk driver. Works with native ACSI, IDE and SCSI on machines supporting those interfaces + NF_SCSI driver. Native SCSI bus support requires at least 020 CPU, rest work with any 680x0 CPU
ROMSPEED 1.9 Utility to copy and run ROM from Fast-RAM to accelerate its working. Requires TT-RAM / WinUAE CPU core to work. Different memory timings on different memory areas aren't emulated yet, so no speed changes are visible

Software sites

In case you are new to the Atari scene or an old-timer who's forgotten where all the freely available software is, these file archive sites still retain their Atari sections:

Demos (for many platforms) can be found from pouet.net and besides Atari scene news, Dead Hackers Society provides descriptions, screenshots and files for tools to create music, graphics and code on Atari:

There are also couple of sites dedicated to STE and Falcon specific software: