[hatari-devel] Debugger crash changes / zeroing global variables

Nicolas Pomarède npomarede at corp.free.fr
Sat Jan 14 22:57:31 CET 2012

On 14/01/2012 22:08, Eero Tamminen wrote:

> If the variable values were zero when entering "main", set Gdb
> watchpoint on them.

The value are 0 when entering main, so that's ok. But later it breaks on

0x080c9af4 in Video_StoreResolution (y=279) at 
1876                    HBLPaletteMasks[y] |= 

and overwrites bExceptionDebugging
Old value = 0
New value = 393216

y=279 in that case, which is more than NUM_VISIBLE_LINES+1 in screen.h
I need to look at this, it seems some palette arrays are 2 lines too 
short in screen.h regarding the maximum number of possible visible lines.

So, there's a very longstanding bug in Hatari with this, but it's 
possible it's only triggered in the protection code used in the 
Transbeauce Demo 2, which changes video res at very precise time.

Initializing the variables in debugui.c move them from bss to data, 
which means they don't get overwritten now because the data block's 
order is changed by these 2 variables. But this also means some other 
variables are now being overwritten instead of those from debugui.c :(

I will look into this and remove the unnessary init in debugui.c after 
it's fixed.


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