[hatari-devel] Debugger usage examples?

Eero Tamminen eerot at users.berlios.de
Mon Jun 13 21:43:16 CEST 2011


Hi,

On maanantai 13 kesäkuu 2011, Miro Kropáček wrote:
> One idea from me - what about some real world example, for example what
> do you do when do you see a crashing demo - how to efficiently find the
> bug.

It depends on what kind of crash bug is in guestion...

If demo just freezes, I think "profile" (or "dspprofile" for DSP) command
is IMHO best way to find out what it's doing and where in the code.

After that shows where code is running, one can disassemble those
places to see what it actually does.

If it's checking some register, then one could do e.g. register value
change tracing.


> Or how to make trainer into some game (I can't forget Jindroush's
> introduction to Atari800 debugger at Atariada party some years ago, he
> showed me how to crack nearly any game under one minute, really
> impressive).

That I don't have experience with, but I would assume that search
(which debugger is currently missing) to be useful...


	- Eero



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