[hatari-devel] Stone tower ST demo and Octalyzer on real machines?

Anders Eriksson ae at dhs.nu
Sat Apr 2 22:15:49 CEST 2011


On Sat, 2 Apr 2011, Eero Tamminen wrote:

> ST Stone Tower demo:
> 	http://pouet.net/prod.php?which=12055
> In the "3D dungeon" part, the dungeon doesn't fill the screen completely
> in horizontal direction, right of screen has just colored rectangles, a bit
> like the borders have.  Does that happen also on real machine?

Hi,

yes it "happens" on a real machine, it's not a bug but a way to get the 
raycaster to run at the desired framerate.

Video from my real STe: http://dhs.nu/video.php?ID=154


> And when checking STE Octalyzer:
> 	http://pouet.net/prod.php?which=15989
>
> When a (4-channel) MOD is played, the screen occasionally annoyingly
> flickers.  Does that happen on a real machine?

If you configured Octlayser (notice the S and not Z (Octalyzer is an Amiga 
program)) correct it shouldn't flicker on a real STe. Eg the number of 
nops to wait for the lower border removal. It is configurable to be able 
to support accelerators. Then it also depends what replay routine you have 
loaded. Some replay routines uses the blitter and if the blitter is active 
during the time the lower border is going to be removed, it will flicker 
that vbl.


--
Anders Eriksson
ae at dhs.nu     http://www.dhs.nu/
ae at atari.org  http://www.atari.org/



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