[hatari-devel] Falcon emu and STE compatibility (D-Bug games)
Laurent Sallafranque
laurent.sallafranque at free.fr
Sun Feb 20 21:26:11 CET 2011
Hi,
> Pretty much well done now ... it's just a little bit confusing that the
STE mode is activated when "isFalconInSteMode" is false... when I read
the code I would rather expect isFalconInSteMode == true would mean
that the STE mode is activated...
Yes, I thought about it. As the Ste compatibility mode is activated when
the bit = 0, I've kept the same behaviour for the variable. But like
you, I think it can be confusing.
If you ask for, I change it.
And OK for saving this variable in snapshot.
Laurent
Le 20/02/2011 21:05, Thomas Huth a écrit :
> Am Sat, 19 Feb 2011 22:01:15 +0100
> schrieb Laurent Sallafranque<laurent.sallafranque at free.fr>:
>
>> I've chosen the second choice.
>> Is it better for you this way ?
> Pretty much well done now ... it's just a little bit confusing that the
> STE mode is activated when "isFalconInSteMode" is false... when I read
> the code I would rather expect isFalconInSteMode == true would mean
> that the STE mode is activated...
>
> Anyway, you might also want to consider to save this variable in memory
> snapshots, too, or programs might not work anymore when they've
> activated the STE bus mode before the user saved a snapshot.
>
> Thomas
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