[hatari-devel] New CPU, MacOsX Build
Laurent Sallafranque
laurent.sallafranque at free.fr
Sun Jan 30 14:41:05 CET 2011
No, I disagree here.
I'm haven't got a Mac but a PC under Linux.
So, the problem is general and not related to macOS
Laurent
Le 30/01/2011 13:39, Anders Eriksson a écrit :
> On Sun, 30 Jan 2011, Jerome Vernet wrote:
>
>> Le 30/01/11 10:46, Laurent Sallafranque a écrit :
>> Ok, thanks a lot for the test.
>>
>> I've got exactly the same behaviour : nice music after a few
>> tries, then music goes wrong in the green labyrinth, then music is
>> nice again to
>> the end.
>>
>> I thing the problem in the labyrinth is not related to music
>> (crossbar or DSP), but timings (maybe again videl).
>> For me, top never goes up to 92% cpu for this screen.
>>
>> I just tried in windowed mode. Under MacOsX, there is an huge
>> overhead is this mode. But, by this time where anybody have multicore
>> CPU, that's may be a
>> good idea to try a multithreaded implementation of the DSP and Math
>> CPU ?
>
> Hi,
>
> I think this is the same thing that we've talked about a million
> times; The SDL backend have some serious performance problems on Mac
> OS X.
>
> eUAE had the some issue, but they switched to OpenGL and got a very
> big speedup compared to SDL.
>
> --
> Anders Eriksson
> ae at dhs.nu http://www.dhs.nu/
> ae at atari.org http://www.atari.org/
>
>
> _______________________________________________
> hatari-devel mailing list
> hatari-devel at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/hatari-devel
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