[hatari-devel] WinAUE wide chars usage and what to do with it?
Laurent Sallafranque
laurent.sallafranque at free.fr
Mon Jan 17 22:38:18 CET 2011
I've done a last test before adding the DSP Patch from Nicolas.
I've tested " Crown of creation 3D".
It's now a pure jewel : no more game freezing with the message "DSP
unsynchronized" and a lot of sounds that I didn't listen before.
Musics are much better in general too.
I really keep this CPU now.
OK, let's apply the patches now ;)
Regards
Laurent
Le 17/01/2011 22:29, Nicolas Pomarède a écrit :
> Le 17/01/2011 22:13, Laurent Sallafranque a écrit :
>> Hi,
>>
>> I've uploaded a first version of new Hatari with winUae core and DSP.
>>
>> I've tested it a lot.
>> I haven't applied the patchs yet, I wanted to test DSP as closely as it
>> is actually with old cpu core.
>>
>> I've tested several demos and progs.
>> I haven't noticed any regression.
>>
>> Eko system still needs 32 Mhz to work.
>>
>
> Hello,
>
> I forgot to put it in my previous mail, but I think in addition to
> Winuae's cpu we should use the new DSP_Run function I posted earlier,
> eventually it will help removing the need for 32 Mhz CPU I (this way
> you can also remove the *2 you added in m68k_run1)
>
>
> Nicolas
>
>
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