[hatari-devel] WinAUE wide chars usage and what to do with it?

Laurent Sallafranque laurent.sallafranque at free.fr
Mon Jan 17 22:38:18 CET 2011


I've done a last test before adding the DSP Patch from Nicolas.

I've tested " Crown of creation 3D".

It's now a pure jewel : no more game freezing with the message "DSP 
unsynchronized" and a lot of sounds that I didn't listen before.

Musics are much better in general too.

I really keep this CPU now.

OK, let's apply the patches now ;)

Regards

Laurent


Le 17/01/2011 22:29, Nicolas Pomarède a écrit :
> Le 17/01/2011 22:13, Laurent Sallafranque a écrit :
>> Hi,
>>
>> I've uploaded a first version of new Hatari with winUae core and DSP.
>>
>> I've tested it a lot.
>> I haven't applied the patchs yet, I wanted to test DSP as closely as it
>> is actually with old cpu core.
>>
>> I've tested several demos and progs.
>> I haven't noticed any regression.
>>
>> Eko system still needs 32 Mhz to work.
>>
>
> Hello,
>
> I forgot to put it in my previous mail, but I think in addition to 
> Winuae's cpu we should use the new DSP_Run function I posted earlier, 
> eventually it will help removing the need for 32 Mhz CPU I (this way 
> you can also remove the *2 you added in m68k_run1)
>
>
> Nicolas
>
>




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