[hatari-devel] Issue with switching - fullscreen/windowed mode

Jerome Vernet vernet.jerome at wanadoo.fr
Wed Feb 10 22:03:01 CET 2010


> Well, SDL + OpenGL is done in many many many applications and games
> already. I'm sure it is no problem - and in the end all it adds is an
> optional package, proviging the OpenGL is stuff is neatly encapsulated
> somehow.
>
> I'm 100% it can be done! As in the end all we need to have is define a
> scene with viewing a flat panel - and texture that panel with the
> current SDL screen contents.
>
> I'm interested what the OSX users like Anders have to say about this
> idea. I still think it's worth pursuing.
>
>    
What I can say is that it may be an huge task to move to OpenGl. But 
it's worth it. EUAE moved to OpenGl last year, and get a 100% speed 
increase on MacOsX....


> Matthias
>    






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