[hatari-devel] Latest Hatari HG version gets stuck sometimes

Matthias Arndt marndt at asmsoftware.de
Sat Jul 4 19:37:49 CEST 2009


Am Samstag, den 04.07.2009, 19:02 +0200 schrieb npomarede at corp.free.fr:
> On Sat, 4 Jul 2009, Matthias Arndt wrote:
> This could help to create the context to trigger the bug, but of course 
> this should not cause this problem.
> 
> >
> > Is that option still needed for some cases? I remember it fixed some
> > programs to run properly ;)
> 
> When timer D patch is active, it will prevent consuming too much cpu under 
> TOS / GEM, because the tos is setting the timer parameters to values that 
> will trigger timer D interrupt very often (although the TOS doesn't need 
> it). But in that case, some programs could be confused if they try to use 
> the timer D themselves. You can leave the patch if you mostly use GEM 
> programs.
> 
> When patch is inactive, hatari behaves closely to what a real ST would do, 
> but this could consume a little more CPU to handle those useless timer D 
> interrupt. So for maximum compatibilty if you use games/demos, you should 
> not use this patch option.
> 
> In my case, I definitly remove this option, as I want to be as close to 
> real hardware as possible, and I don't see any noticeable speed change. 
> Have a try to see if this slow down hatari in your case.

Yeah, worked with Timer D patch off now! Good to know, ofcourse I do use
real apps most of the time and no GEM stuff. Off Timer D patch in all
configs then!

thanks for pointing out!
Matthias
-- 
Matthias Arndt <marndt at asmsoftware.de>
PGP-Key: http://www.final-memory.org/files/marndt.asc   ICQ: 40358321
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